Everwild is one of those proposals that no one explains very well what it is, but that you really want. And it’s that for some reason detach that magic aroma of Rare that you love so much. Unfortunately, we don’t know much about the game, and at least that will be the case for now, since its attendance at Microsoft’s Developer Direct on January 25 has not been confirmed.
Artistically, Everewild dazzles, but as we don’t have the slightest hint of gameplay to at least have a vague idea of what to expect. It’s time to wait a little longer, I guess.
Everwild is progressing well
The good news is that the studio has been hard at work, we know they have expanded jobs and are back to work after winter break. This has been confirmed by Louise O’Connor, who is currently the game’s executive producer at the English studio. It’s a good sign that somewhat calms the rumors that were circulating that the project had been reset.
Louise shared on her Twitter account that indeed they heat the engines, and who really want to teach us things. So I can’t wait to see something at the next E3 2023. He also joked about showing something beforehand, but obviously he wasn’t going to.
It’s been an incredibly busy past few weeks as we warm up to Team Everwild for next year. I’m back in the studio this week. What would you like to see? I’ll take and share a photo, if it doesn’t reveal any of our “secrets”.
As much as I would have liked to share all the great work the team did, I still can’t. But I’ll try to take fun videos from the studio when I get there tomorrow!
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