A few days ago we finally got the long awaited confirmation of the launch of Biomutant on Xbox this year, in particular we will be able to enjoy the game if all goes according to plan on May 25th. Lately we had already had clues that seemed to confirm that its launch would be closer than expected after so long in the ostracism, because said and done, the game will be released very soon.
Although now it looks like everything is a bed of roses, the reality is that the game has gone through long stages in limbo, it has even been said to have been canceled, but the study, Experiment 101, has repeatedly come out to deny such a front. Now, the study with the asphalt road and even with the confirmed release date, has explained the reasons that led them to keep the game out of the spotlight for so long.
The path to the development of Biomutant
In a recent interview for IGN The study explained the reasons that forced them to slow down the development of the game:
I’ve been doing this job for quite some time and have learned a lot about what to do and the approach to take to develop certain titles.
We are 20 people and we cannot allow any of our collaborators to leave the studio, it would be devastating for us. Of course, sometimes it can happen that we have to work more than usual, but the important thing is that everything happens in a limited way and that we are paid just enough for what you also need to recover and rest, because if you constantly ask to work 12 to 14 hours a day in the end it all affects the project.
As you can see, Biomutant is developed by a small team and for this reason, they have always bet on unity within the structure and are playing the game little by little without rush. Time and time again we have seen how a study ends badly after trying to cover more than it can, so this attitude towards development seems very respectable and responsible.