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EA is to bet on a new edition of its franchise based on the highest category of driving in the world. According to the Hand of Codemasters, F1 25 presents an imposing list of new products with many other options in Myteam mode; Several affected in audiovisual aspects and, perhaps what attracts the most attention, a large modification to the slopes, which fThey were scanned with a laser system This seeks to bring the realism of the field to another level.
Among the new, veterans of the franchise are lucky, andl Management of cars feels much better than in the previous version, one of the most criticized aspects of this development of codemasters to date, which goes hand in hand withn a very good job in travel physics.
I also do not want to progress much more in the introduction, therefore, without more delay and shows at the speed only a formula 1 request, extinguished red lights, an in -depth pedal and a reversal in this new analysis which concerns us today.
Technical section
It is worth that this section is directed by path improvements at the visual level, and for that, we must talk about the Lidar, the laser scanning system of the clues with which Some of the season's circuits have been rebuilt from zero; More specifically Baréin, Melbourne, Icola, Suzuka and Miami with a truly imposing appearance that makes a brutal difference with what is seen in F1 24.
The analyzes were carried out during the competition weekends, therefore the data, which is counted in billion, reproduce in the game, COn total precisionAll lights, trees, posters and even the smallest details of the asphalt. Authenticity is the agenda and can become the best in the saga, almost without a doubt.
The rest of the modeling It is not very different from the last edition In cars, but I believe that the emphasis was more on digitizing the faces of the pilots and I do not mean only those of Formula 1, but the improvements also occur in the pilots of Formula 2.
The musical clues have dropped quality, to my humble taste, and most of them have more electronic options that do not end up closing me anywhere. The voices of radio and kinematics are very well done, especially in English. The title offers the possibility of using Spanish and Spanish Spanish stories from Latin America With the participation, for example, of Juan Fossaroli in the latter, a columnist that all lovers of the discipline in the South American territory will know.
The Spanish location in its different variants is very well reached, with the possibility of also being able to take advantage of the dubbed dialogues, which generates another type of approach for the Spanish public.
Gameplay
According to the co-emits, they gave a lot of relevance to four particular aspects of the gameplay: tires degradation, aerodynamic performance, tires and the reaction of controls, whether it is the console itself as certain driving peripherals. This analysis was carried out with a traditional command, so my experience is entirely based with this material and I must say that it was much superior to last year, at least with regard to realism.
Intense braking, sudden accelerated outputs when leaving a curve, intense friction with different pianitos circuits, etc. They feel beautifully well. As on other previous occasions, the title offers different assistance configurations that will make the car easier to drive or more realistic, which can be adapted to the player's profile, although I believe that the most purists of the genre will feel quite satisfied with this episode.
It must also be said that without being a prophet, I see a flood of complaints in the networks for the performance of the AI of adversaries, and not because of extreme clumsiness, if not the passivity with which they roll along the track, Creating large distances before the curves, which makes the counter-pan fairly predictable and simple. In my case, as I always do, I devoted myself to running with more humble shields such as Haas or Alpine and configure a difficulty of 58, things were quite realistic in terms of car performance.
On this point, it is important to emphasize that the default configurations of the cars are very good but improve them with a simple change in the corner of alens can cause really positive improvements. On the other hand, the DR feels a little outdated and on several occasions, it can give an unusual advantage which is not coherent with what is happening in reality.
Myteam Mode was one of the most changes, and I must say that they were really very good. The mode allows you to explore The leadership aspect of day labor transport to a teamAt a less complex level than in the F1 Manager saga, but with many positive and just as attractive points.
Those who like to design will be happy to know that there is now orN Decomanías Editor available Both for my team and for the F1 world, in this way, the aesthetic personalization options of cars become much wider (and complex) for deliveries.
Braking Point (or “The Story Mode” of the game) returns a third time with a somewhat different story that mixes the ambition of a team with the competition policy. To tell the truth in this way, he entertaining me, although the execution of certain objectives often makes no sense, for example, to reach third place before the return of X, then to go to the first, but after returning to the seventh position.
Brad Pitt's film, F1 The Movie, also sneaks into game modes with its own campaign (in fact, Pitt modeling is selectable for the pleasure of many ladies). The mode includes A scene for all players Although the rest of the story is only available for people who have done with the icon edition and will consist of challenges that will be activated after June 27, the date on which the film was released.
Among the modes for a player is also the career mode in which you can start from Formula 2 and go up or directly from F1. The title includes A juicy number of category icons From The like Ayrton Senna, Michael Schumacher and Mika Häkkinen. This time with the healthy absence of Montoya, and the current F1 and F2 staff, although, for example, in Alpine Doohan continues as a main pilot and not the Argentinian Franco Co -Colar, so an update will be necessary.
F1 World continues to be The main center of virtual pilots Who want to compete with their peers in races of several pilots and chills, even in the leagues in which whole seasons can be played among many participants.
Duración
It is difficult to determine the number of hours you can spend up to a championship or mount from F2 to F1, mainly because the duration of competitions is absolutely customizable. But even the campaign itself is not short, nor speak that the online section can even be infinite if the servers remain active, so it is not exaggerated to guarantee that We are faced with a very, very extensive title.
Conclusion
He shows that EA and Code masmeurs They focused on making a different delivery. Do you want the central fans of fans? Probably, yes, but perhaps not 100%, the truth is that it is also possible to wonder if the developers, with small things, do not start to Open your panorama to a new, more relaxed audience, That he does not want to spend so much time in private car establishments and simply like the category and lead a career in a realistic setting from time to time. And if so, would it be very bad?
Gabriel Ignacio Fuentes
GOOD
- The paths made with the Lidar
- Physics improvements
- The visual section
Bad
- AI remains ineffective
- The absence of alpine collapint
- Classic historical circuits are still missing to integrate
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