It has been more than 25 years since we first came down to hell. From the original Doom, developed by Romero and Carmack, to the end of 2016, the franchise has become synonymous with quality, frenetism and blood flow. Also, always with a credible ID character, the saga never stops growing, as evidenced by the next game in Franchise: Eternal Doom.
This new article, which will arrive on the Xbox One on March 20, promises to revolutionize the home version without changing anything. Also, although it has been difficult to develop a successful formula, the company's work has been favorable. This, too, and how we see it at Hands On organized by Bethesda in Madrid, ID Software manages to give Doom a twist, with straightforward shapes, new mechanics and great plot depth, but without overlooking the saga's finer things: speed, demons and dexterity and breathlessness. .
Four hours passed to hell
In this company-organized Hands On we were able to try the first four hours of the game. Anyway the same, we can see the start of the game and enjoy crushing left and right on various demons in the first Doom Eternal journey. And with that we have enough to see one of the highlights of this installment: the purse they wanted to spend in the saga.
It's a very smart decision, because it allows us to delve deeper into the Franchise crowd, learn more about Slayer and learn more about demons. But it also allows us to have a good storyline that guides our steps in the Endless Plan. At this time, our task will be to eliminate Khan Makyr, a type of fallen angel. This "god" is interceded by three royal priests, and our aim will be to kill them. To do this, we have to visit various parts of the Earth that have been attacked by demonic masses and are about to fall. If produced, it could be a demonic planet.
However, if you think that by installing more build components than the previous ID Software installation has given up some of the game, it's a relief. Especially since this company's decision is in response to some users' need to learn more about game damage. In this way, regardless of the controversy, throughout history we will encounter demonic notes or certain letters of support that will expand the information we know about the Doom universe. For, besides this,
So, the gameplay remains the purest form of the saga. In this way, enemies will not only be the target of downloading our chargers, but also our own personal items. If we cut ourselves into pieces with a chainaw we would get ammo, and if we burn ourselves with a neutral fire we will get weapons. And we could not miss the regeneration of life, as is tradition, we will achieve it if we destroy our enemies with hot strokes after moving them.
Bloodshed and murderous forces awaited us at Eternal Doom
This "robbery" mechanic is much needed in the game. It is true that different circumstances give us ammunition and health, but in many cases it is not enough to eliminate the whole demonic mass. This is why it becomes important and we end up coordinating execution after execution to get everything needed for the fight. Something that perfectly meets the unwritten game motto "Standing is death"
To get rid of all the demons not only will we have our chainaw or our fist, but we will have all the arriers we have. We were able to test Combat Shotgun, Heavy Cannon, Plasma Rifle and Miss Launcher. Weapons with different modifications that will allow us to be more flexible and respond to combat demands. In addition, we have several resources, such as a fire binder, a crack ggmentade and an ice pump. The arriers all varied to share the lists of demons.
Soldiers will have acquaintances, such as zombies, imps or soldiers. They could not miss some of the oldest forms of the saga, such as Cacodemonios, Aracnotrón and Reform. But again, this includes new types of demons. We saw two, Gargoyles, a type of flying enemy, and corpses that use a shield of strength to protect other armies, but in every game we will find more.
The novels provided by Eternal Doom are not limited to these new formats and types of demons. ID Software has been re-inventing new information with great data. For the four hours we were able to play we enjoyed a variety of venues and were very successful, with an excellent number to watch. We did this test on a PC playing at 1080p and 60fps and the game was really good. Without any kind of pull, every moment of action was fluid and easy to follow, allowing for a very high-speed game. With all of this, we are very optimistic about the Xbox One X version, where it should be free of correction or fps.
But these cases are not only visually appealing, but also have a wonderful function. For the event, straight-up scenarios are more focused than the other installments, in addition to encrypting secrets and hidden areas. All this is enhanced by a very advanced saga platform, where we gain skills such as race or double jump. Of course, there is no shortage of adhesive and wall mounting options for new map areas.
In addition, these variations of maps and their research will allow us to find MedBots for improving our weapons, as we mentioned earlier. And it will also be a place to get different improvements to other Doom Slayer features. In this way, we can get run-of-the-art automation upgrades, up to three times at a time. With them we can run faster, reduce time, etc. But these are not the only adjustments we can make, because these runes are one of the three features we have found.
The second thing we can improve is the Pretor suit itself, which we can improve if we find certain crystals on the map. Finally, and perhaps the most obvious of its meanings, is the one that will allow us to develop all of the key characteristics of Slayer: life, weapons and characters. In previous installations, this method has fallen into collections, but in Doom Eternal they have given it a twist. We can now do it in a new menu where we can select each upgrade. In addition, they will go in pairs that, by choosing both of them, we will unlock a new ability to live forever. In total, we have six couples for high-end health, military clothing and ammunition.
King returns with the best shooter of the generation
All in all, we could enjoy and play with the eternal Doom we liked. He has not lost the appendix of the revolutionary saga and the general frenetism of the saga and has been able to incorporate many new features that are not at all controversial. On the contrary, they are introducing a new layer of play depth that expands the range of opportunities for players.
Without a doubt, we can say that we are dealing with the best shooter of the current generation. Or at least the best. Not surprisingly, the feeling we left behind after playing four hours in Eternal Doom is full satisfaction, something that only a few games get.