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DOOM director Eternal believes that 2016 DOOM multiplayer did not work for repeating the same formula – iGamesNews.com

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In 2016 Bathesda Softworks He surprised fans with a new DOOM installment that didn't disappoint players. The story mode was acclaimed throughout the world as an experience worthy of the series; however, the general critic has agreed that the multiplayer mode simply did not match up.

In a recent interview with USGamer, one of the directors of DOOM Eternal, Hugo Martin, has inquired a little about the reason why the multiplayer of DOOM 2016 It was not as successful as expected.

You will find some of his words below:

I think id fans were disappointed with the latest multiplayer because it was not innovative enough. What we learned was that going safe, taking a little of column A and B of a lot of things that people know and joining them, is not good enough. We were too safe for the last time. It was like following a formula, and that is a fair and objective view of that product.

Via.

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