First Berserker Khazan Analysis

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First Berserker Khazan Analysis

analysis, Berserker, Khazan

Nexom approves with a note his entry into a genre that looks like the magnifying glass

Nexom Korea Y Not to do They enter the more fashionable genre in current video games with First Berserker KhazanAnd souls Who stands out first and foremost for a dynamic fight and invites you to play without stopping. If you enjoyed titles like P Lies o AxOr others less known as thymachic or fallen dynasty, I recommend this game with fervor.

The story of First Berserker Khazan, they are located on the continent of AranAnd we will live the Odyssey of the revenge of General Khazan, the hero who defeated the Dragon Dementation Histar. Accused of betrayal, Khazan survives thanks to the spectral entity Phantom Blade, with which he will forge an alliance which will help the two parties.

Hell and the human world are in danger, because there is a huge force that threatens the balance between the two worlds. Thus, the King of Hell sends Phantom Blade to investigate the cause of this disaster, and involuntarily, he will have to forge an alliance with General Khazan to achieve his goals.

First Berserker Khazan

An excellent gameplay

It is inevitable to make comparisons with lies of P, Sekiro or similar, so the handicap of this title can start from there. Now, if we focus on the game itself, we can confirm that we are faced with one of the most spectacular and addictive playables on the market and more precisely this genre.

He adorn He is the absolute protagonist of First Berserker Khazan, although there are more mechanisms for the fight and is the most satisfactory fight. Although there are others such as the elusive perfect, although it affects Khazan's energy, but I will explain it later.

We must take into account vitality, which is our life and our energy, in which we will support ourselves to attack, dodge and block attacks. In the sole way that we do not spend energy, it is with the perfect deviations, which in turn serve to exhaust the enemy bar or their energy (depending on their nature, their beast or their human).

When we exhaust our energy, the character is exposed, but if we drain that of the enemy, we can do a critical attack and do enough harm. Here is one of the similarities with P lies, for example, because if the enemy is exposed, there will be a time to advise the critic with button B, but before this period is exhausted, we can attack with everything to remove its vitality more.

First Berserker Khazan

As for the dodge, this can bring us out of the haste, but our performances will fall considerably compared to Parry, unless the dodge is at the right time, with which we will leave our shadow and we will give an advantageous position. This also affects the enemy, so it is a good resource to take into account.

Regarding weapons and armor, we have several lessons. There are 3 groups of weapons: Dual, which cover a sword and an ax, spears, which are the most recommended and versatile, ideal not to suffer a lot, and the great swords, which have enormous damage, but are extremely slow (this requires an update).

The weapons themselves, the enemies are drugged or found in chests hidden by the different levels, in addition to being able to buy different merchants. But the armament progression system is due to scarcity and start -up, very similar to the long and fallen dynasty, there are 4 categories according to this rarity: common, rare, unique or legendary. In addition, they have random improvements or characteristics, which provide statistical pads or modified effects.

As we advance in the game, we can find some merchants or the blacksmith, which can make us change the random characteristics of weapons, or that we update a weapon that we like to inherit the characteristics of another category, increasing its level and damage.

Regarding protection and accessories, it is the same case, with light, special or heavy armor, which offers more defensive protection, or against modified states, or provides more energy or damage multiplier. In addition to the aforementioned accessories, which are pendants and rings.

The penultimate characteristic of the gameplay and the most important, are the skills, which will accumulate points when we beat the enemies and that we can spend two ways. Either in the general panel of the character, so that counterattacks, elusive capacities and others win, or in each group of weapons. In other words, we can spend jurisdiction points in the group of double weapons, large or large swords.

First Berserker Khazan

Each group of weapons has completely different skills and changes our way of playing. These skills spend templewhich would be a kind of “bar”magic“This will be filled when we attack enemies. It is also used to use the distant weapon of Khazan, energy javelins.

And finally we have a passive advantage when we have put to some Spirits On our side, that we can rise and activate one at the same time. These advantages can be more energy recovery speed, better healing ( Healing They are similar to other Soulmeke), more by obtaining “souls” and other advantages.

But let's not forget the infracorfoseA state in which we will become a berserker, dominated by chaos, which affects the world of humans and which provides enormous force and unstoppable resistance. It is a skill that is activated when your energy bar is filled and click on certain buttons and will have a limited duration (although it can be improved)

Improved but very explorable level design

The world of the first Berserker Khazan is divided into regions And in each of them, there are a number of locations that are not connected to each other, which we will have to travel and explore until we reach the typical final boss. It is very similar to Thymeria or Wo Long, so do not expect an exploration similar to souls or lies of P.

But here is the difficulty point, because the final bosses are extremely demanding and require their attacks and their models by heart, but there is something more important: their weaknesses or how to take advantage of the scenario in our favor. If you are not attentive, you can get stuck longer, even if you know your behavior.

To move around in the different worlds, we will have to go to crackThis separates the underground world from the human world, and we can access it through the “fires” of the game, which are used to level up, to change the mind and to other options. From the crack, we access certain gates in the regions and follow the line of the main and secondary missions well.

Secondary missions are used to use very important mechanisms of the game, such as obtaining dairy products (souls of this game) or gold coins to buy from merchants. Modify the statistics and the advantages of weapons, forge inherited weapons and other characteristics which, if we do not make these normally fulfilled missions, we will not be able to use them.

The bad thing is that the secondary missions place us on scenarios that we have already visited, but with another route and its bosses are modifications of other previous ones which vary some attacks. They are quite short, so they will not be tedious, but give the feeling of repetitiveness during their execution.

First Berserker Khazan

A fairly long and dense game

We are not faced with a 20 -hour game, but we will have a great variation of main and secondary scenarios and up to 16 bosses of Fianles and some variants to defeat. Some locations are longer than others and as you advance more complex and convoluted.

We can find shortcuts along the way, collecting objects that are used to buy objects and Essential, strange rocks which emit a mysterious influence, which we can Exchange for permanent improvements for character, such as improving healing, obtaining more dairy products and other passive skills improved.

Another point that can extend the game is the difficulty of certain enemies and, above all, the final bosses, which can take us up to 2 hours according to our skills as players. Of course, Nexom has included an “easy” difficulty mode, which can make us the simplest path (although it deactivates a certain success), but it is always very difficult.

Technically, it's not big

Her artistic anime design falls in love with the naked eye, in addition to a completely spectacular kinematics and an epic soundtrack, but graphically not one thing from another world. The design of the steps helps either, which has a dark color palette that looks like our vision if we only saw with a flashlight sometimes.

The scenarios are seen with too much fog in the distance and the lack of liveliness, which contrasts and a lot with the design of the characters, in addition to having fairly simple and little exploited levels. We have only one graphic mode which is executed at 60 frames per second which, in general, are very stable, but in the movement of the camera, it may sometimes seem that there is a small teaching when the character has turned.

First Berserker Khazan

Conclusions

If you like the soul focused on frantic fight and the use of Parry in its most excellent version, this game will absorb you completely, because you will want to take the order. An artistic design that seems to be taken from the most spectacular anime and some bosses that will offer epic clashes that will make you offer each attempt.

History is not something of the other world, very mascada, but the story is very well worked and maintains interest in a desolate world and full of enemies and situations. In short, despite its conception of levels and their difficulty in a tight evil, we are faced with one of these essential titles of the genre.

Thanks to Nexom for this copy of the edition Luxury From First Berserker Khazan. You can find the game in Xbox X series | SPlayStation 5 and PC, and here we leave the trailer:

https://www.youtube.com/watch?v=QVLTC5-F5YW

First Berserker Khazan

59 99 $

First Berserker Khazan

Pros

  • Excellent combat system
  • Great artistic design
  • Progress and skills system
  • Addictive and stimulating
  • Invite to explore and obtain extras

Disadvantages

  • Although the difficulty of bosses is too much
  • Simple level design
  • Recycled secondary missions of the principal


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