First impressions of Kingdom Come Deliverance 2!

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First impressions of Kingdom Come Deliverance 2!

Deliverance, impressions, Kingdom

We have already tried Kingdom Come Deliverance 2. The sequel to one of the most surprising RPGs of recent years is now ready to take us on a journey through Bohemia. War Horse Studios He did things very well and allowed us to enjoy the first hours (8 to 10 hours) of the adventure without any incident.

During this first approach I was able to see the immensity of the world that the Polish studio has recreated. Even if during the last Gamescom the demonstration focused on combat and dialogue possibilities, this time we were able to see everything that this sequel offers.

A living world

Kingdom Come Deliverance 2is presented to the player as a direct sequel, which means that Henry's adventure will have to continue. Nevertheless, is aware that many players will come to this sequel without having appreciated the first opus. This is why, from the first hours, the game takes the opportunity to remember the most important events in history.

Once the tutorial is over, which is a little too long, we arrive at the point where the game offers us total gaming freedom. And that's where it all starts to shine. The team has done a spectacular job of making the player feel part of a living, constantly evolving world where its characters are not simple blocks. Here, each character has their own life, work and interests. It's common to walk through taverns and listen to travelers talk about news from the rest of the world, points of interest, and sometimes, missions one can complete.

Total immersion

Interaction with the world is constant and it won't take long for you to feel part of the ecosystem created by the Polish studio. During this first contact, I couldn't help but get lost in its forests, chat with its villagers and discover its world. Ultimately, you realize that every action we take during our game will have consequences, directly affecting our reputation within different regions. Likewise, it is possible to experience very organic situations during our journey. For example, NPCs will act like any other human being, if we enter their houses without permission, if we bump into them, they will get angry with us and might even stop talking to us for a while.. Watching employees argue or talk in a tavern and seeing a whole new questline begin are unique experiences.

To achieve greater immersion, the game received a full Spanish dub.. With high quality given the enormous quantity of dialogue that this adventure offers. On top of that, their dialogues are very well written and use the slang of the time, creating a fantastic experience.

Simulation and RPG

During these hours of play, it became clear that Kingdom Come Deliverance 2is committed to total and absolute freedom for the player. There are many ways to resolve a conflict, we do not always have to draw the sword, our oratory can also be a formidable weapon. But be careful, Our appearance will be very important in resolving conflicts without coming to blows. Speaking like a nobleman dressed in beggar's clothes will at most make our adversary laugh at us. The same thing happens when it comes to intimidation: trying to intimidate a soldier carrying a wooden sword will have almost no effect.

Kingdom Come Deliverance 2has a lot to say, like its missions, vast and full of variations and possibilities. However, I will reserve this point for the final analysis. For now, I can tell you that the new War Horse Studios It's as good as you imagine or better. In these first few hours of what appears to be a period adventure, I lost myself in its world, moving from conversations with nobles and commoners, to playing dice, or devoting myself to the noble profession of blacksmithing. All this while I experience adventures and face demanding and challenging fights where our character's equipment and our ability to counterattack will be vital.

The game is a practically perfect mix between RPG and medieval simulation. Despite a somewhat heavy start, since we have access to its open world, we have found an irresistible game. From here, we'll continue to squeeze many more hours out of this suite to bring you our analysis as quickly as possible.


Psychologist who enjoys cooperative games, RPGs, and shooting everything that moves.

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