Halo Infinite has been embroiled in constant controversy regarding the state of the game. It is true that the necessary delay did not play in favor of the game, but many media outlets have also jumped on the bandwagon to make their August in price of constantly sows the shadow of doubt. We’ve seen news claiming the Xbox One version will be delayed, with speculation about some members leaving.
In such a gigantic project and with so much time behind it, it is normal for personnel changes to take place. And it goes from leaders to junior employees. Rotation, handling of joint developments with other studios and other vicissitudes come to life in projects like this. I don’t know how this will affect the game, but it’s certainly common.
Kolbe Payne: “Drop the bait”
Back to the media and negative clickbait on a game. Anyone can tell the difference between a malicious person and one who is seeking attention. Well, let Gamespot use its studio output it didn’t suit him at all to Kolbe Payne, designer who has worked at 343 Industries and Halo Infinite since 2019.
Kolbe worked in the workshop as an entrepreneur, in Europe we know this modality as a worker hired for “work and service”. They hire you with an end date and something else. However, media reported he was leaving the studio to go to another. The reality is that the contract simply expired and did not renew.
Guys … I was an entrepreneur. My contract was ending, so I found a new job. This is not news. Stop with your bait.
Designer chose to go to Gunfire Games and explains that the decision not to renew was his, he needed a job where he could afford a house, and Seattle is expensive.
I didn’t want a full time job because the cost of living in Seattle is too high and I’m NEVER going to pay for a house here. I have always wanted to live in Austin and buy a nice house for my family. Hence why I pursued Gunfire. And I love their games.
Will that stop the storm of headlines ready to attack the game? I don’t think so, but it’s good that some developers come to show it.