Control: Ultimate Edition has received a free update on the PC today, which should also be available for Xbox and PlayStation shortly.
Remedy has given the PC version of Control: Ultimate Edition a free update, which should also be available for Xbox and PlayStation shortly.
PC players thus get: Access to four outfits (Astral Dive Suit, Tactical Response Gear, Urban Response Gear, Extradimensional Suit), Access to Dr. Yoshimi Tokuis Guided Imagery Experience feat. Hideo Kojima, HDR support, ultra-raytracing preset and further improvements to support newer hardware.
Remedy announced: “We are pleased to be able to announce that all owners of the Ultimate Edition from Control will receive a free content update. The update is published today for PC players (Steam and Epic Games Store, Gog follows later) and contains various improvements to support newer hardware. ”
“In the near future we will publish the same update for PlayStation 5 and Xbox Series X | s platforms. We have a small team that works on these updates, so we want to stretch them in time to give us time, to fix possible problems that could occur. We thank you for your patience! “
March 2025 Update (1.30) Version notes (PC)
Outfits
The following outfits are now available to all players. The outfits can be accessed and equipped from the control point in the area of the central executive sector.
• Astral dive suit (formerly exclusively pre-ordered)
• Tactical reaction equipment (formerly pre -ordered)
• Urban reaction equipment (formerly an exclusive pre -order)
Missions
All players receive the guided picture experience from Dr. Yoshimi Tokui with Voice -over Hideo Kojima. The mission is playable when you Collect Tokui bands in the extras -sensory laboratory of the research sector. (This mission has so far been exclusively for the PlayStation 4 Digital Deluxe version of Control.)
GRAPHIC
• HDR support added
• Added new Ultra -Ray tracking, which gives you more rays per pixel and higher temporal stability
• Support with UltraWide Monitor Support for up to 48: 9 monitors
• Added a FOV scaling for the gameplay camera
• Updates SDR to 10bit (from 8bit), which reduces the visible color gang
• Improved graphics adapter detection when starting with automatic selection between DX11 and DX12
• Implemented screen -side ratio corrections for ultraWid monitors
• Your current monitoring resolution can now be selected reliably from the screen resolution and the rendering resolution menus
• Support with Rendering resolution added beyond 4K
• Implemented texture -Streaming corrections
• Realing error deposits
DLSS support
• DLSS support for arbitrary resolutions added
• DLAA support added
• Updated DLSS on DLSS 3.7 with higher time stability
• Film grains returned to DLSS SR
• Shadow resolution determined when DLSS is activated
• Added to dissolving MIP card distortion for DLSS. This improves the texture quality, for example, when using the DLSS performance setting.
GENERALLY
• Updated the audio via kinematics and termination points to remove unintentional canal mix. You won't hear anything that cannot be heard. (It wasn't Hiss, we were. Sorry.)
• Several error and crash corrections



