Since its long-term memory, there has been much concern among the hundreds of developers who have started making video games. Bewilderment once again be scared, because the video game industry has always been protected the needs and taste of capitalist markets. And even in the 90s, testing was not that much of a need, especially for the times when it had to pay for it, but it was risky, though not basic, so that it would not be static and rigid. Fortunately, a few are brave, like a Capcom in a friendly mood, they decide to risk a bet.
Because, who could have told us that a dark night with loosely roaming and starring a group of actors that seems to have been taken from the Series B series will be a part of recent history? Because that's what happened with Resident Evil, one of those cases where without Alone's influence in the dark, it could end up being a very different game from what we know, perhaps in the title of the first human act. We add to this the long shadow of the Beautiful Home as a prelude to the genre and the original purpose of reviewing it, and we find the result to be the final impression. Shinji Mikami, the father of the awesome creature Resident Evil.
And we come to town …
Success, perhaps unexpected, but not the result of opportunities. And if not then you have told the Japanese company about the development of Resident Evil 2, because it suggested and developed the formula for the original 1996 title. Within the four walls of the Spencer Mansion, there were hidden secrets, a mute witness to a locked-in shock and that they build little more than a shocking place. But at the same time, they express an unquenchable urge to know what is the other part of each closed door. All of this makes the first installment an exciting topic, especially considering that the horror genre in video games still has a lot to prove.
However, Resident Evil 2 left the four walls to hold him different parts of Rocaon City and some better used characters, more authentic, which updated the original game scheme. Claustrophobia, a fear of being banned, came in behind, but the panic continued, largely due to the inclusion of other creatures now part of the fictional collections of players. Also, the right mix between shooting, intense exploration and solving puzzles was still there. Hideki Kamiya He used the opportunity for all these things to make bigger and better with Resident Evil 2, a dark womb of hypnotic hell impossible to stop playing.
Source reloaded to restart
We had to wait a year to find ourselves facing one of the most glamorous (and vibrant) horror Franchise episodes. We're talking, of course, about Resident Evil 3: Nemesis. What else we can explain is the work done in the beginning a spin-off it is not connected to the master plan? However, the upcoming arrival of PlayStation 2 is mandatory Capcom re-imagining its development and uninstalling it on the console, as it wanted to fire users of the original Sony computer with the final install. At some point in history and a few projects related to Resident Evil (with Code Veronica and Resident Evil Zero as general managers), the first project ended up in the hands of a strange team and a series of marras and was hosted by Kazuhiro Aoyama.
It was then that Capcom completely transformed a project that would include the star-studded HWI, the former several main characters of the saga & # 39; s spin-offs and the name of an anonymous command code to the Umbrella Security Service. Now instead of set up on a comfortable trip, who carried the dreaded Virus-G sample, had the ability to escape from Raccoon City and Jill Valentine was immersed in it and its subsequent destruction, taking the lives of thousands of citizens. The rest you know.
The final escape
Because if Biohazard 3: The Last Escape, named after the sunrise world shows up fear and despair By running away from a city destined for its inevitable destruction, Resident Evil 3: The Neses bet on some kind of escape, as bad or dangerous as possible. In any case, escaping is, in all cases, a better option than quarreling. Running is not cowardice, it is a common sense, especially when we are facing a powerful army, joined by a very large enemy. The troops here are called Nesesis.
Our fears are unfounded. It's not just a stubborn creature and a tireless chaser. They do not feel pain, they are not worried, they are not afraid of genetic mutations. You cannot consult with him. He is the extermination. Nothing stops, however, until we die. We're scared and we can't stop it. It is clear that Nemesis' fame preceded him in any corner of the world, because when we hear his name, we hear how peace turns into a whirlwind. It is an icon of Resident Evil saga par beauty.
What happens when we are faced with unstoppable power? We may not be immaterial, however we have gained from maturity and experience. And if not to tell Jill Valentine after the incidents at the Spencer Mansion in the Arklay Mountains, on the outskirts of Rurbon C ity, because after that, she did not hesitate to notify the concerned authorities to blame the activities of the umbrella company. Unfortunately, no investigation was started. Moreover, they judged him by what had happened and did not believe him. It should come as no surprise, since the city that touches us has always been characterized by a managerial administration with no fruits of honest work. His eyes never look for the light of truth but they imagine the darkness.
Darkness abounds in all the streets of the city and that he does not expose himself under cover of night, and in broad daylight.
Sins are against the truth and a great escape
Only then, our protagonist was trapped in a state of depression and feelings of sadness. And he couldn't sleep, because when he closed his eyes he started to remember exactly what had happened to that huge building, from the shouts of some of his friends who were there to the sight of those creatures that poured their nature into human flesh. Weeks might have caused his wounds to heal, but not the wounds of his heart. After all, he didn't want to give up because the war was so far away. In fact, it was a battle that would immediately hit the city streets and that would test Jill's iron will.
The will has been translated to new skills to survive this new situation. We, as players, have grown up, sometimes without even realizing it. Later, we encountered many, many times starred characters with each install of Resident Evil. Thus, it is common knowledge that this kind of personal development, also called personal growth and self-development, has resulted in a greater range of skills for our opponent, adding new control mechanisms to keep survival at bay; some of these were inherited from his older brother Dino Crisis. So much so that we will now be able to turn faster instead of using a tank type. Another very important thing is dodges, a movement that involves avoiding attacks by enemies, a skill that becomes useful when dealing with dangerous creatures like Nemesis itself.
Great power to defeat our enemies
We are against the whole city; it is not enough to contain the power of such calculations. We have left the established limit at the Mall to keep ourselves immersed in a glass forest. It is reasonable, therefore, that the available weapons also increase accordingly in an attempt to quantify such a situation. In fact, we will now be able to build our characters again this way raise the money we have saved so that our weapons do not go hungry. We decide what kind of characters we want to build and how we want to use them.
Or decisions, the ones we can find at specific points of the adventure to change our fate. These are the rare times when a game action takes a back seat. Generally, they should choose between two common options between sitting to fight or escape. However, our choices will provide a variety of events that lead one way or the other, because the future is not recorded. Sometimes we will even go through situations that will affect the end of the game itself.
The scope of these options, especially those we dealt with in the last section, does not sit far enough to provide an opportunity for revenge in Resident Evil 3: Nemesis, too. Above all, the real development team didn't have much time to successfully deliver the game, so they wanted to look for solutions that face new challenges.
From Rurbon City with love
There are those who would say, the result of ignorance, that Resident Evil 3: Nemesis is a second-rate expansion. And it will probably be among the first few bars of the game. In some cases, that feeling is never completely gone, but in the end, Jill Valentine will end up having a terrible night with her one of the most brutal and mysterious installations in the whole saga. It's already history.
The story is rooted in very dark fire events and that took many years to bring back the light. Because sometimes, the fear of a broad day, where bad people wander like fish in the waterIt would be worse for our bad dreams, in addition to that little bulb that fails in the basement as soon as we descend the stairs, in addition to the creatures that live under our beds …
End of first part …
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