The past September 20 It was created Freeze 2. For the moment, the game has not made its first on PC, but it is surely consoles sooner than late Xbox. And although several months have passed since the launch of the game, the developers are still improving for Add detected details and polishing errorss. A roughThis new update of Frost Punk 2 Add a new card, the pit, in Utopia Builder, that fans know Frostpunk 1.
Another new content is the stories of the frozen earth, Optional challenges with unique missions and stories For the manufacturer of utopia. If the complete, you will unlock a new monument center, but if you fail, you will immediately finish the mission. You can allow as much as you want to add another challenge.

Many changes and add within the reach of the Frostpunk 2
We leave you with the notes of the patch and we remind you that we have brought you here analysisin which we concluded that: “Frost Punk 2 maintains the essence of the original, but with a much wider approach on its scale. The internal relationships between factions become more complicated to manage, although the possibilities also increase. Although its larger size can make the link with the city less intimate, there remains an intense experience, which continuously puts us on the table of moral dilemmas and decisions that will test us. Each small decision countsAnd its repercussions can determine our destination. It is a highly recommended title, especially if you have played the first episode“.
Frostpunk 2 patch notes
Updated game function: heat management. Heat management has been redesigned by focusing on the city.
- Districts now have local heat levels, which replace the concept of global heat demand.
- Each district now has several basic heat levels. Combing, very cold, cold, fresh, habitable, hot, each with local effects.
- Heat levels can be increased by distributing heat from the generator by heat allowance, with several allocation levels available.
- The proximity effects of the district now apply to a city cell individually; Before, 3 cells were necessary to apply the effect.
- Now, each housing district has the exact number of people who can house
- Now each community and faction can occupy an individual district
- New surposition of the city linked to heat management
- Renewed laws and surveys that previously affected heat demand are now linked to heat levels.
- New research available at the Research Institute to support renewed heating mechanisms.
New set of Utopia manufacturer scenarios: such as de la Frostland.
- Hope Lighthouse – provides refuge and resources to all newcomers who escape from their fallen city.
- Apocalyptic white -out – survive a catastrophic and long white
- Exhausted nuclei – Research in the icy country to restore an unfinished IEC basic factory.
- By overcoming each challenge, a manufacturer's monument is unlocked.
New level of difficulty of the Utopia manufacturer: Serenity mode. Relaxed mode with an easier start, a temperate climate, abundant resources, shorter whisouts without faction wars.
New map of the Utopia manufacturer: the pit. Plan around a failed work of the generator and try to create a prosperous city.
You can now readjust the district area after construction, as well as the placement of buildings.
Balance
- Now the generator can produce a limited amount of energy. Additional power levels are released by research.
- Now the cornerstone adapts cancels the consequences of low temperatures.
- From now on, changes in workers from Ápice reduce discomfort produced by non -residential districts.
- Now the conversion of residual heat means that extraction districts generate proximity to heat and disease.
- The failure of heat surveillance children makes it possible to activate additional slander monitoring as a skill.
- The first phases of the prologue were rebuilt, allowing a softer entrance with an opening in the middle of the game.
- The randomness of frozen lands has been extended to the manufacturer of Utopia.
- The cost of Rompehielos is now counted by box instead of use.
- Reception of the housing district.
- Improving the 3rd level has been eliminated.
- The basic housing district now has a space available for special buildings.
Interface
- The district panels have been renewed to adapt them to playability changes.
- Generator panel overhaul
- Redesign of the menu selection settings menu.
- The higher widget of the city's needs has been updated to reflect changes in heat management and focus on temperature.
- New modal tutorials that explain the district temperature, district skills and community actions.
- By clicking on the empty slot of the districts panel, the building construction panel appears now.
- Districts now have their unique names.
- Death, injury and absence notifications are indicated on affected districts.
- Has moved the economic deposits from bottom to right up to the left.
- Improving the visibility of hostile relations with factions and communities.
Frostpunk Art 2
- Improvement of the general aspect of the district. Switable in adjustments, so that the administrator can choose between a planned or organic urban design.
- Now the administrator can select where the building building will be placed inside the built district.
- Certain visual elements of the buildings have been renewed.
- The visibility of buildings in the district has been improved.
- Many new illustrations for narrative events.
- New illustrations for district panels that reflect the heating level of current districts.
- Updated and expanded illustrations for faction / community mode of community mode.
- Visual improvements in life in the city
- Improved road research logic.
- New visual effect for boxes selected for the construction of districts.
Others
- Updated game engine 5.4.3
- Optimized loading and recorded time
- Optimization of game performance
- New achievements:
- Guiding light
- NAH apocalipsis
- Looking for lost nuclei
- Born
- No one is left behind
- Seen worse
- I have to go fast
Mods A frosted punk 2
- Playing in the editor is now available on Frostkit
- Visual review of the mod menu
- Adding a search bar
- Adding the Cook Mod button in the Frostkit
- Significant optimizations for fostkit loading times
- Addition of several tutorials and samples mods to reduce the entry threshold for beginners of the Modding Community

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