A few weeks ago we had one of those great rewards promotions where they gave us as many points as achievements that we got up to 10,000 GS. I must thank this initiative which made me approach several short matches with easy achievements that otherwise I do not know if I would have played. Among them, I would highlight 2, What remains of Edith Finch, which Kevin talked about a while ago, and it’s never a bad thing to remember. And the other big surprise for me was this big, The gardens between, which I now come to tell you about.
The gardens bet ween
, excelling in art
We often talk about graphics in terms of FPS, resolutions, particles, polygons on the screen … but The gardens between It is much more than that. I haven’t watched and I don’t care what the resolution of this video game is because it is just beautiful, very beautiful. The scenarios are colorful, detailed, with effects of water, fog … everything is perfectly matched in this video game. I also did not find in all my experience a slowdown or bug, anything complicated today, so I was very satisfied.
The sound section is a little less prominent, with understated melodies, but accompanying quite well. Only one of the levels has a slightly more interesting song, although the way the game is, I wouldn’t be surprised if you end up hating it a bit. Regarding the effects as in music, all very good, although unfortunately the game has no voice, one of the few details that still prevents it from being exceptional
One mechanic is enough
The gardens come in, It’s a simple game, very simple. In the game we can only go forward and backward, but we will not, but time. In this way we will see as if we advance the game, the water from a tap will fall, but if we go back, as is logical, it will rise. But not everything is affected by this, but there are some things that we can interact with, and that are easily recognizable, will not be affected. To explain it a little more simply, we will have to go forward “press a button that opens a door”, go back and now our characters will take the other path that the door closed.
Finally, the story, although it may seem a bit minor, is very moving. All the scenarios are memories that the 2 main characters have lived, and through which we will advance until the end. The end is still a bit predictable, but it wasn’t worse for it. Finally, despite the simplicity I was stuck and with a smile the 2 hours that the video game lasted me, passing it completely at once, without looking too short or too heavy. A perfect GamePass game.