You always spend more than profit in Get Packed: Fully Loaded, but at least the laughs are guaranteed
Movements are always a bummer, especially if they’re forced. There is always the tension of whether something is left in the transfer from house to house, if something breaks or if a box gets lost along the way. This is without counting the physical (and mental) effort involved in all management. Luckily, Coatsink software with Moonshine Studios have a very effective shock therapy thanks to Get excited: fully loaded. This game encourages us to see changes in a different way, a much more lively and crazy perspective that is much more appreciated if in the company of friends. Put on your fanny pack, we’ve started moving the furniture!
Until the truck bursts
Get excited: fully charged is an extended version of the original title, where we will find a greater number of phases, characters and game modes both to play locally and online. The procedure in all cases is the same: try to put as many valuables in the moving truck of a particular place. Of course, there will be obstacles along the way that will prevent us from achieving this feat and time will always play against us. Will we be able to achieve the goals set for each level?
Put some salt in your life … or not
All this “mobile mess” begins when a salt industry enters into an agreement with the town of Ditchlington. After signing the contract, residents who live in the area assigned by the saline company are forced to change their address as soon as possible, and fortunately (or unfortunately) here we are doing the dirty work. History, of course, is the least of this proposition. We will not only visit homes, but we will move goods to factories, laboratories, work areas and other places where grace lies in the design of each phase.
What traps will we see next?
Precisely this level design of Get Packed: Fully Loaded reminds me a lot of what was seen in another franchise that has a lot in common, Overcooked !. Although the goals are always the same, the design of each level will be unique, with different dangers to avoid or new mechanics to bring into play.
To give examples, in a sort of house in the cemetery you will have to watch out for ghosts, on another level the traffic will be a serious obstacle or in the factory there will be wheelbarrow races at the most inopportune moment. This is undoubtedly the grace of the game, and the claim to continue playing phase after phase. Yes, there is a catch …
I take care of this move myself
Moonshine Studios’ proposal may be playable on its own, but grace lies in co-op play. At first it’s not that noticeable, but as we progress through its levels we realize that interaction with other players is essential. Going back to the ghost example, it is essential that someone eliminates the ghosts while another performs the move. Or have someone stop traffic with a Stop sign while someone else moves the furniture.
The stopwatch is also another indicator that If we play alone, we will not have time to achieve all the market objectives. As a training method, or to consolidate a phase, we can play without the help of anyone, but if we want to progress, it is better to have good “currelas” which give us a cable.
The day laborers wanted to move
It is true that there is an aspect online, although I can say little or not at all. On three different days, at different times, I tried to find a start. But nothing, impossible. I see its more focused online side to meet friends each in their respective homes, but not for playing a quick game with strangers.
The same thing happens with the only towards the, where it is better to specify the day and time with a friend to duel and see who is the fastest to put items in a truck. Too bad it hasn’t been explored further, or that the initial search is more accessible if you don’t know anyone with the same game.
Say YES to Hoarder’s Syndrome
Visually, the title doesn’t claim to be realistic, but rather opts for a more colorful and simple style that goes with the general humor tone.
Along with this physics, there are so many objects that we can grasp that each game is unique. No matter what it is, (or almost) everything can be transported to the new home. From paintings, roast chickens, computers to larger items like refrigerators, wardrobes or beds. I reiterate the importance of the cooperative. One of the graces of Get Packed: Fully Loaded relies on the union of forces to complete certain items. Pushing a car between three or four people and helping put it in the moving truck is an experience that is priceless.
Findings of Get Packed: Fully charged
If you like co-op games and someone is ready to help you with the moves, then the game from Coatsink Software and Moonlight Studios is for you. The variety of situations, objectives, and ways of handling missions makes each game different. It can be played solo, but from there we don’t recommend this option, as the grace and mechanics are ready to be enjoyed with friends, locally or online. Additionally, this version contains more locations, new game modes, and more characters to choose from. Can you ask for more?
Get excited: fully charged
- Great fun, every phase is a surprise
- In cooperative is the cane
- A multitude of challenges and objectives to complete
- Playing only loses all grace
- Bad match with his online side