With the Indie Box, the entire XboxSquad editorial team offers you mini reviews of very little known or featured indie games. While some don’t deserve to step out of the shadows of the Xbox Marketplace, others might be worth a look. That is the whole subject of this section.
Arcade-oriented twin-stick isometric shooter (left stick to move, right stick to aim), in Tiny Troopers: Global Ops You play as a parachute model soldier with your squad in numerous combat missions.
Developed by Epiphany Games and Kukouri Mobile Entertainment and published by Wired Production, the game starts with a bang with our commander offering a tutorial to train us on game mechanics. These remain very easy to understand: presentation of the HUD, movements, aiming, dodging, use of a weapon, a grenade, the basics of training before diving headfirst into the field.
After this very dirigistic tutorial, this dear commander introduces us to our HQ. Real central menu of the game that allows us to develop our squad (up to four players), improve our skills and weapons and revise our characters. But also to try to start an online game (no game found during testing) or in local co-op.
Soldier! One word: progress!
It’s time to get serious and start our first mission. Alone or accompanied by a single squad member, armed with a very small pistol, we are slow, very slow even. We even wonder if there’s anything missing after our express training.
The answer to this question comes after a few minutes of gameplay, because as you complete objectives and missions, you gain experience. Therefore, we understand very quickly that this experience will help us improve our skills, weapons and team, and this is where the game reveals its full interest! We are happy to rework the first missions to strengthen our character in HQ and make him badass on the battlefield.
Various types of evolutions are available, such as increasing our soldier rank, which unlocks other passive skills such as damage resistance, speed, number of equipment slots, etc. Other more specific developments require you to reach a certain soldier rank. And yes, you can’t be Rambo after five minutes of play!
As I progressed I didn’t really feel tired, the six chapters (about forty levels in total) are varied with different environments made up of more or less long levels. The goal of a mission often remains very simple, we go from point A to point B while regularly facing enemy troops. Along the way we take the opportunity to collect medals and perform feats that, once the extraction point is reached, will allow us to gain more points and experience.
In war as in war!
The difficulty level can be configured before each departure onto the battlefield, making it very easy to repeat the same level and gain even more experience.
Graphically I wasn’t expecting much, but in the end the environments are clean, well-crafted, with a few small effects here and there. On Series X the game runs very smoothly and without bugs. Despite everything, the camera can be moody at times in certain closed environments, but without disrupting gameplay and progression too much.
The characters in your squad are all customizable in HQ. They can change their faces, outfits, and skin tones with a variety of skins, some of which can only be unlocked by completing certain missions.
The game interface and mission objectives are clear, the main information is clearly visible, and you don’t feel lost in the middle of the clashes. The game is even more fun in co-op mode, we have fun taking out enemies, dodging with rolls and reviving teammates when necessary (proximity mines are a real scourge…).
To sum up, Tiny Troopers: Global Ops is a nice discovery without too much headache, not really complicated either, but we spend a very fun time on it, alone or with others.
I loved :
- I had fun in co-op
- The evolution mechanics of our soldier
I’m sorry :
- A completely empty “Online” mode
- proximity mines
- The protruding eyes of the characters
Article written by Emerys