Halo: the potential of transmedia storytelling

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Halo: the potential of transmedia storytelling

Halo, potential, storytelling, transmedia

Science fiction, especially the subgenre space opera, presents great versatility to adapt to any medium capable of telling stories, and in the specific case of virtual platforms and video games, science fiction has shown that it can adapt effectively, whether mainly in the form of a real-time strategy video game, Shooter or RPG. This fact has contributed considerably to the fact that, in a certain way, aided by the current expansion of the medium, the genre has been able to approach a wider audience in terms of age and gender, maintaining many links and points of contact in terms of architextual inscription, linguistic and narrative codes, textual strata, compositional and structural processesfictional character, story elements, narrative modalities and subgenres.

And it’s science fiction, as we’ve pointed out before, the genre that boasts a narrative that adapts more easily to any medium by exhibiting constant evolution and adaptation. This is how we came to the concept of stories. cross-media or transmedia through works like the one featuring these lines: Halo, a saga that marked an era in video games. So much so that its importance transcended its virtues within the genre, its place of reference for a console like the Xbox, and its position as a cornerstone, for what would be the model to follow for other similar proposals.

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