Since its announcement in December 2019 Hellblade II was very discreet. The title of the ninja theory is only revealed through short videos that illustrate the technology and the background to the making of the game. With this in mind too, the British studio has published an excerpt on Twitter that shows us how the game is created and managed Clouds. And the least we can say is that it’s stunning realism!
A little cloudy, isn’t it? Here we are using river maps to naturally form and dissolve clouds in Senua’s Saga: Hellblade II #WIP pic.twitter.com/OrIoyGjiHK
– Ninja Theory (@NinjaTheory) May 25, 2021
It’s a little cloudy isn’t it? Here we use “river maps” so that clouds form and dissolve naturally Senua’s Saga: Hellblade II.
Hellblade II promises to be a real technological showcase. We know the teams responsible for the project have migrated to Unreal Engine 5 and should benefit from the latest development tools available. More recently, Ninja Theory has gotten a brand new one Space for motion detection
Indeed, the first installment in the franchise is a one of a kind title thanks to a high quality soundtrack and stunning graphics Hellblade: Senua’s victim offered an adventure in which the transcription of the psychosis wanted to be as realistic as possible. In addition, the title was awarded a mental health study a few days ago.
As a reminder, the ninja theory is also being worked on Project Mara and The Insight Project about which we know very little. Perhaps in less than three weeks E3 will be an opportunity to lift the veil on these two titles.