Another extensive patch was rolled out for High on Life.
The developers of High on Life continue to remove numerous errors and bugs from the game. A second, extensive patch has now been rolled out.
You can read about the changes here:
FIXES AND OPTIMIZATIONS
- Fixed shader compilation on PC Gamepass to equalize quality across platforms
- Improved performance on all Xbox platforms, including fix for frame rhythm and stuttering on Xbox One
- Added extra protection for save data to prevent quitting, dying, or reloading at the moment a goal is completed from corrupting saves.
- Fixed Blim City hunter forums not unlocking for downtown again after visiting the High On Life store.
- Fixed enemies no longer attacking the player if disguised in goop armor when checkpeint reloads.
- Fixed an issue where collecting all trading cards was not granting the “Get Game Card” achievement
General fixes to crashes and progress blockers including:
- Fixed an issue where you couldn’t warp on the Highway Bridge
- Prompts to interact with OLE’ WET Grundy, the key card in Clugg’s office, and the Goop salesman would disappear or not trigger
- Fixed the enemies in the coliseum not respawning when reloading the checkpoint in the Douglas mission.
- Fixed an issue where weapons were missing from the inventory after reloading the checkpoint in the Nipulon mission.
- Fixed an issue where players would get stuck outside of the Douglas Boss Arena
- Players can now return home from the slums if they unexpectedly respawn outside of the base
- Fixed the issue with Krubis disappearing during his boss fight after being shot and stabbed with bullets
- Fixed the issue where Angela Skrendel disappears when the player dies and reappears near the clone barrels during the battle.
- Fixed an issue where the game could not be resumed from the pause menu after disconnecting and reconnecting the controller
- Fixed the issue that resulted in disembodied player arms preventing the player from exiting the house after completing the final mission
- Players could no longer exit credits using keyboard and mouse.
- Fixed a possible crash when returning to the house through the slum tunnel during the invasion of Blim City.
- The door has been locked, preventing players from exiting the house while it is being warped away during the Blim City invasion.
CONTENT UPDATES
- Keyboard movement keys have been rebound for right-handed and left-handed users
- General collision pass to prevent the player from getting stuck or falling off the map in Blim City, Zephyr Paradise, Nipulon’s Lounge and Dreg Town.
- Lounge and Dreg City
- General navigation pass to prevent enemies from leaving the game space or clipping through objects
- General audio balance and spotting for SFX, music and dialogue
- Improved rendering of projectiles for the Kenny Bounceflector Mod
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