High on Life: New extensive patch rolled out

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High on Life: New extensive patch rolled out

extensive, High, Life, patch, rolled

Another extensive patch was rolled out for High on Life.

The developers of High on Life continue to remove numerous errors and bugs from the game. A second, extensive patch has now been rolled out.

You can read about the changes here:

FIXES AND OPTIMIZATIONS

  • Fixed shader compilation on PC Gamepass to equalize quality across platforms
  • Improved performance on all Xbox platforms, including fix for frame rhythm and stuttering on Xbox One
  • Added extra protection for save data to prevent quitting, dying, or reloading at the moment a goal is completed from corrupting saves.
  • Fixed Blim City hunter forums not unlocking for downtown again after visiting the High On Life store.
  • Fixed enemies no longer attacking the player if disguised in goop armor when checkpeint reloads.
  • Fixed an issue where collecting all trading cards was not granting the “Get Game Card” achievement

General fixes to crashes and progress blockers including:

  • Fixed an issue where you couldn’t warp on the Highway Bridge
  • Prompts to interact with OLE’ WET Grundy, the key card in Clugg’s office, and the Goop salesman would disappear or not trigger
  • Fixed the enemies in the coliseum not respawning when reloading the checkpoint in the Douglas mission.
  • Fixed an issue where weapons were missing from the inventory after reloading the checkpoint in the Nipulon mission.
  • Fixed an issue where players would get stuck outside of the Douglas Boss Arena
  • Players can now return home from the slums if they unexpectedly respawn outside of the base
  • Fixed the issue with Krubis disappearing during his boss fight after being shot and stabbed with bullets
  • Fixed the issue where Angela Skrendel disappears when the player dies and reappears near the clone barrels during the battle.
  • Fixed an issue where the game could not be resumed from the pause menu after disconnecting and reconnecting the controller
  • Fixed the issue that resulted in disembodied player arms preventing the player from exiting the house after completing the final mission
  • Players could no longer exit credits using keyboard and mouse.
  • Fixed a possible crash when returning to the house through the slum tunnel during the invasion of Blim City.
  • The door has been locked, preventing players from exiting the house while it is being warped away during the Blim City invasion.

CONTENT UPDATES

  • Keyboard movement keys have been rebound for right-handed and left-handed users
  • General collision pass to prevent the player from getting stuck or falling off the map in Blim City, Zephyr Paradise, Nipulon’s Lounge and Dreg Town.
  • Lounge and Dreg City
  • General navigation pass to prevent enemies from leaving the game space or clipping through objects
  • General audio balance and spotting for SFX, music and dialogue
  • Improved rendering of projectiles for the Kenny Bounceflector Mod
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