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Honest First Impressions of Halo Infinite – Xbox Zone

oriXone by oriXone
July 31, 2021
in Microsoft, Xbox One
0

Halo is a franchise with almost two decades. A formula that has crossed several generations of consoles and desktops, collecting as successful as reviews also. A proposal that renews itself and adapts to the times. During the weekend of July 29, 2021 we were able to play a technical test version, does he still deserve his throne? Let’s see what ours have been first impressions of Halo Infinite.

Menus and Battle Pass

The first thing to note is that we tested the Halo Infinite Tech Preview on Xbox One and PC, not in Series X | S. First let’s see how the game works.

Some occasional server issues that were resolved bit by bit

At the start of the Overview technically, we have had very busy times. Nerves flew when the launch had to be delayed due to a server outage, which took around 4 hours to repair. To test this Overview, we woke up at 5 in the morning (Spanish time) and we ran to try to access the website of Halo Waypoint, was saturated. Until 6 a.m., we were unable to get our Steam key and download the long-awaited trial version.

With the items we buy from the store (including the battle pass) we can gear up for battle

However, once in the game, we were in a good mood. The menus are very fluid, and it’s nice. They don’t take long to load, they’re straightforward and easy to navigate, and overall they make it easy for you to get to where you want to go quickly. Among the options available, we were able to test the Bot killer, in which teams of up to 4 players competed against bots (artificial intelligences) that learned according to the we massacred.

A squad made up of our colleagues from Halo Europe

The battle pass is remarkable, which by experience This gives us the ability to unlock items (helmets, armor skins, etc.) as well as the store, where we can directly purchase these items without having to gain the necessary experience. This experience, or henceforth Exp, Awarded for completing in-game challenges. For example, kill 5 enemies with the shotgun, or play 5 games in a row. In the pure style of the Master Chief Collection.

We test the gameplay on Xbox One and PC

Game over!

Most important. What about the combat mechanics? The gun game? Mobility? Let’s take it step by step. Remember, these are just first impressions of Halo Infinite and final game may vary extremely. Here is our subjective assessment of some imp ortant aspects of multiplayer.

Mobility

Excellent. Refined. And especially: adaptable to all audiences. Gone are the hectic days of Halo 5 Guardians

where the learning curve was (and is) great and newbies are crushed the first time we play. In the player of Infinite halo, we take advantage of a quieter mobility, where we can recharge the shield while running, where there is no thruster pack O stabilizers To float in the air nor other virguerías. It’s easy to understand. It’s familiar. It has modern aspects and classic aspects of Halo. It’s like Hello 3, and hello 5, they would have had a son.

We can slide, run and climb through the different parts of the map.

Weapons game

Inside and unbalanced. Things how are. We are facing a test version, and there are weapons that are clearly more powerful than others. The Stinger stands out, which ultimately return to his glory and it becomes a useful weapon, unlike previous installments. Maybe even too much, and that should be nerve-racking. Ditto for weapons like the shotgun Thunderbolt, or the gun commando. Some balancing is needed if we want the game to be fair in competition, although for social modes it’s a lot of fun.…. Oh, and be careful. Classic Halo mechanics return. Like losing focus or aiming with the sniper when we receive a hit. As well the large number of options is remarkable the customization of the controls we have, both the sensitivity and the tuning of the weapons.

Halo Infinite Beta: How to Play, Start Date, Registrations, and More |  Windows Central

Finally, if you want to practice at your own pace, you have The academy. An area where you can quietly test ALL the weapons in the game and practice in a convenient shooting area.

Xbox vs. PC

We ran the game on a PC with an NVIDIA GeForce GTX 1060 6GB graphics card, which could play the graphics on High at a good frame rate. On Xbox One (S) the game also performs very well, sacrificing a small part of the quality of textures, effects and lighting, achieving a fairly stable framerate, although there is still room for improvement. . But of course we’re not gonna end up with a case Cyberpunk 2077.

Conclusion

The multiplayer of Infinite halo it’s very different from the previous one, Halo 5 Guardians. It’s not that fast, it’s easy to learn, and it still has the essence of Halo. In short, it is more fun and social than its predecessor. Allows novice and professional players to coexist in the same ecosystem. At least that’s what it seems the team at 343 Industries, the development studio behind the game, have tried.

Attentive to our news, because we will teach you more than Infinite halo in the coming days.


About the Author

Multiplatform player but passionate about the Halo universe.
I read, I select codes and I mess around every day.


I like this:

I like Loading…

Table of Contents

  • Menus and Battle Pass
  • We test the gameplay on Xbox One and PC
  • Mobility
  • Weapons game
  • Xbox vs. PC
  • Conclusion
  • About the Author
Tags: HalohonestimpressionsInfiniteXboxZONE
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oriXone

oriXone

I started playing Xbox a lot thanks to Call of Duty online. Since then I haven't stopped playing competitive online.

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