Little is left to finally be able to enjoy the much anticipated Xbox One, Doom permanently, and next March we will be able to gain control of what seems to be the best guide of all time. In Xbox Generation we have already tried it and tell you in our first impressions that we thought it was a cruel and funny game.
ID Software has consciously worked to provide more gameplay than the launch of 2016, for this, they've done a specific job so that platforms and combat levels at different levels are more important than previous games. In a recent interview Gamespot, Hugo Martin of ID Software wanted to describe the work they did at Doom Eternal to improve the battlefield platforms.
Doom Eternal will provide a clear fight for the saga
One of the criticisms made at the 2016 DOOM was that it looked very similar to a skating rink, especially in managing battles and transitioning from one place to another on a map.
Of course, the shooting stages of that game were fun. When moving from one place to another, in this case we had to make sure that we involved the player in map mapping to expand and improve this aspect of the game.
the air is visible pic.twitter.com/qzM1m112vU
– DoOM (@DOOM) January 22, 2020
Fighting in Eternal Doom offers a new level never seen before in the saga, in Doom 2016 this battle was totally underrated and one of the best shooting games you can find today, but compared to what it offers, Eternal Doom, it seems perfives and comes out of that way to give us another one. of the best shooting games we can play this year.
There is nothing left, and on March 22 we return to hell.