Nacon invited us to test a beta version of Ambulance Life: A Paramedic Simulator on PC, an ambulance simulator.
A few days ago we were able to try it thanks to the editor Nacon Ambulance Life: a paramedical simulator. We took advantage of a closed beta version of the title for a few hours. The game is a simulator that will place the player in the role of an emergency medical technician in the fictional town of Saint Pelican.

The main objective is to respond to emergency calls, provide first aid and transport victims. hurt to the hospital as quickly as possible. All this in the middle of a city where the traffic It's hellish and the streets are very narrow. Once we respond to the call, we will have to locate the destination on the map and plot the fastest route to reach the accident.

As we said, driving Saint Pelican It's a real tragedy and it won't be easy at all even if the vehicles will try to get out of the way if the emergency lights are on. Traffic lights are also another enemy, although, truth be told, in this beta we haven't noticed a difference between arriving quickly or late at the scene of an accident. Ambulance Life: a paramedical simulator develops in three districts different: historic districts, commercial zones and industrial zones. Each neighborhood has different types of incidents, from everyday accidents to catastrophic events.

Moral decisions.
Once you arrive at the scene of the incident, the decisions begin. And in the first accidents of the tutorial we will only have one victim to treat, but as we advance in the game the moral decisions will begin. For example, we will be faced with accidents that will cause deaths and more than one victim. In these scenarios we will have to decide who to attend to first since in our ambulance there is only room for one.

As we said Ambulance Life: a paramedical simulator This is an authentic simulator, and we will have to carry out a preliminary diagnosis to stabilize our victim. By questions if the victim is conscious, or by observation if he does not respond. We will investigate one way or another until we get enough information and match the patient's signs and symptoms to know what is happening to them and what they want from us.

Once inside the ambulance, our work begins with constant monitoring, applying bandages or injecting painkillers in the lightest situations, up to the application of more complex techniques, such as taking lines, a defibrillator and others that make the difference between life and death.

All paramedical actions are linked to our expertise with the joystick like a seasoned surgeon, or to the speed of pressing the buttons capturing the precise moment. This makes Ambulance Life: a paramedical simulator becomes an exercise in precision when you are inside the ambulance.

In the technical section, Ambulance Life: A Paramedic Simulator looks very good on PC. It is true that the optimization is not yet refined. We played in a Ryzen 5600X and a RTX3080 the game has difficulty moving 1440p at 60fps. The title constantly falls in areas with more movement and where there are more vehicles. The general appearance of the game is good, moving away from the simplicity of other simulators. Ambulance life: a paramedical simulatorr tries to stand out graphically, but it's not extremely detailed and the textures are basic. However, this is a very first beta version and the title will probably be more efficient in its final version to have this performance.

CONCLUSION.
Ambulance Life: a paramedical simulator It's an excellent simulator that addresses a rather delicate subject. He does it without tatting or hot rags. It shows us the harsh reality of a hard and complicated profession, with a moral burden that I had not thought about until now. In addition, its graphics section demonstrates the studio's ambition, with a notable level of detail. Still, the art design is quite flat and the game feels very generic. Even though the two areas don't stand out much, they complement each other well with their gameplay to give us a top-notch simulator experience.



