Impressions of in the dead: nos darkest days

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Impressions of in the dead: nos darkest days

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Zombies Y survival. One thing is generally linked to the other. Although there are games in which we just have to do is killing The Dead Dead, there are many proposals that combine the two mechanisms. In fact, we have large representatives of zombie and survival games. And that would happen to any study to develop a kind of This war to me With zombies? This is what it is In the dead: our darkest days. Well, we were able to prove your Access to planned PCs And we tell you what we thought.

The game was developed by the New Zealand study Pikpok. Its launch in advance will allow them to polish several aspects of the game, as well as to extend their content. I recognize that when I saw her first trailers, I liked the aesthetics of the game. These Zombies infested from the 80s They drew attention. But before entering the aesthetics, let's see what offers us in play.

Choose your “Dance” partner

As soon as you start, We must choose from one of the different options we have at the level of the characters. We will have to choose some survivors, each with different characteristics. Although there is a little more subject to certain skills, as required for fewer materials to make according to which gadgets, they will also have “penalties”. In other words, everyone will have a functionality that will make certain events of the game, for example, will affect them more.

At first, we have a good assortment to test our first “shopping“. Because fundamentally the playable core of In the dead: our darkest days Is it that: Try to survive as many days as possible toIf you get it, Escape.

It will be time to plan before leaving

The game begins in our shelter (which can be a house, a cafeteria, etc., depending on the couple chosen). This refuge is besieged by zombies and our defenses (wooden boards, mainly) break up over the days. Every day, it will be made up of two cycles: in the morning and in the evening. And each of our protagonists can perform a task to “change” / cycle.

Insurance in the refuge, we must control the character and do what we want: rest, manufacture, etc. When we have everything planned, we can go to the next round and so on. But grace is not in the refuge. The attractiveness of the proposal lies in the incursions to which we do abroad, on the one hand, to make more supplies and materials and, on the other hand, to achieve special objects that help us in our flight plan.

In the dead: our darkest days

The incursions in the dead: our darkest days will be very tense

It will be in these incursion phases to other territories (previously chosen on a map that will indicate its level of danger, the quantity of resources, etc.) Where I think the game is most appreciated. It is appreciated and suffered, because we are faced with a fairly demanding adventure in the player.

Each foray will be made in a scenario which, apparently, will not be very important in extension, but which will have several corners to explore, Always in a 2D view and with lateral displacement (although with the depth of field). He will be there when we should avoid or fight, with stealth or without him, to the zombies that prevent us from passing. The organic exploration of the scene will lead us to more resources and, if we reach certain positions, the possibility of discovering new locations to explore later.

But remember that We are survivors and not superheroes. Therefore, we will need weapons and several attacks to be able to liquidate a zombie. I really liked the environment and the tension generated by being clearly inferred on both in number and in force. This is why you have to measure your steps well and try to be as stealthy and cautious as possible.

In the dead: our darkest days

Once the step explored, you can come back where you came or to the other end of the card (if you manage to arrive …), taking you to the shelter, that you can move from the location later, where this planning will start again.

In short, it's a game that It perfectly combines management mechanics with the exploration of scenarios in which you have to go with great eye because an error can be deadly. In fact, death is permanent and if you lose one of the two components, you will only play with which it remains. And if it dies too, “”Game finished“.

Conclusions of the first Apanne to the dead: our darkest days

Where do I have more complaints is in the technical aspect of the game. While at the audiovisual level, it looks great, scraping a high level in sound and graphics, I must say that the rate of Fps it was around 30And even less on several occasions. Given the fact that it was played in a RTX 4090It's something really improving. But that's what the early accessTo finish polishing these problems.

As conclusions of these first impressions, I must say that In the dead: our darkest days es A title of those who must be taken into account when its version 1.0 is launchedBut if you want to try a kind of This war to me From zombies, you can get with him and help the community do better work.

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