EA has distributed a trailer for Mass Effect: Legendary Edition where the three games in the trilogy are compared to their original versions.
There is less and less for BioWare Kick off the remaster of one of the largest and most acclaimed video game trilogies in history. Mass Effect: legendary edition Available on Xbox One, PS4, and PC May 14 with the three installments of the series (expansions and additional content included, except for the multiplayer ME 3) completely remastered and optimized in 4K Ultra HD.
To get an idea of the visual change from the original games, Electronic arts posted a video comparing the visual section of the two versions, and the improvements are more than noticeable. In the new remastered version, the textures have been retouched to give an impression of realism. The same thing happens with highlights or highlights, which stand out more in this episode.
The developer also explains in the trailer all the tweaks, tweaks and changes that have been made for the occasion. In summary, they could be broken down into these three sections which we show you below. If you want to know in detail all the improvements, you can see them in the EA website.
- Build the foundation. The first thing the study had to do was locate all of the assets
- Modernization tasks. The art team had the tools to start development, starting with the original Mass Effect. In many cases, as character enhancements could be shared across the three games, the passage of time and storytelling were considered and respected. Sometimes they added 3D geometry that would support and correct errors in maps or textures. In turn, the artists spent a lot of time shading the physical appearance of the characters, both clothes and bodies. Additionally, they added new particle effects and visual enhancements to the scenes. They also improved all the cutscenes in the trilogy and completely re-rendered some scenes in 4K.
- Rebuild the worlds. The team worked on improving levels and functionality. They created a visual atmosphere of dark interiors with rays of light. Plus, they added hundreds of effects like smoke, fire, structure damage, etc. The lighting has been changed on several levels. Notable improvements include an updated HUD for the first game and UI consistency improvements throughout the trilogy.