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In the direct state of the Union of GDC 2025, Microsoft presented the new graphics evolution with the DirectX Raytracing 1.2 ad. The update promises revolutionary performance improvements and impressive visual loyalty, reaffirming the company's commitment to offer impressive experiences to players and developers around the world. The presentationDone in collaboration with industry leaders such as AMD, Intel, Nvidia and Qualcomm, has shown how these innovations aim to redefine graphic quality in games.
In addition, significant advances in development tools have been revealed, Highlighting the PX updates, the director and the Profileur of DirectX. These improvements include a new PX API, personalized viewers and a modernized interface that promises a more intuitive and flexible user experience for developers. The combination of these advanced technologies underlines Microsoft's ambition by transforming the way the games are created and appreciated on the platform.
Innovation in DXR 1.2 and improvements in PIX tools
DXR 1.2 Enter two key technologies: Opacity MicroMapas (OMM) and reorganization of the execution of Shadowers (SER). OMM Optimize the treatment of geometry with alpha tests, Reach performance improvements up to 2.3 times in games with rays. On the other hand, to be intelligently grouped the execution of the shaders, allowing the rendering of being up to twice as fast in certain scenarios, which results in greater fluidity and realism in the visualization of complex scenes.
Simultaneously, Microsoft has announced important updates on Pix for Windows. The new PX API will allow developers to access their functionality by programWhile personalized visualizers and renewed user experience facilitate the personalization and purification of graphics. In addition, the progress of cooperative vectors and the neural rendering under model 6.9 of the Shader have been presented, which will allow the textures of compression techniques and the super neural sample to make images with unprecedented realism, running the way for the next generation of games.



