Released in 2020 on PC, then on Xbox in July 2021, Microsoft flight simulator is constantly updated. Asobo Studio continues its monitoring and is releasing a new patch this week that fixes a number of small bugs. As a reminder, a competitive multiplayer mode was added last November and a “Game of the Year” edition with all the content that the developers have contributed since the game launched in 2020 is available.
If you want to know the roadmap planned by Studio Bordeaux for the first quarter of 2022, you will find a summarizing table at the end of the article. This year there are six world updates, six major updates and one free expansion on the program. Top Gun: Mavericks
Release Notes
stability
Several crashes have been fixed in the game
Weather report
- Improved management of METARs with high proximity to avoid difficult weather transitions
- Corrected abnormal temperatures above FL450
- Fixed a bug when saving data for custom weather presets
- Live weather clouds on the ground should now show up as fog
- Rain and fog now correctly receive shadows from clouds above.
- Correction of the visibility of the metric “10SM”
- Fixed live weather based on AMSL instead of AGL
VR
- Fixed the issue that prevented interactions with the toolbar in VR
- Added some VR controller specific commands (e.g. toggling between Proxi and Raycast mode) that were not available in the Link menu.
- Fixed: Rotary and sliding buttons did not respond well to VR WMR controllers
- VR controllers now work with the legacy cockpit interaction system.
Peripherals
- TrackIR support was fixed
- Fixed: Inability to pan / drag WorldMap with a custom mouse profile. Add a location in the controls menu
Planes
- Fixed support for HUD shaders for third-party aircraft.
- Fixed gas reversal
- The mechanism for replacing the paint for WASM modules has been fixed.
- Fixes the glass cockpit that fails to appear for the Volocity when it is started in cold and dark
- Corrected the white rendering of the co-pilot’s HUD in the Boeing 787-10 Dreamliner.
world
- Fixed an issue where roads could blink
- Fixed ribbons introduced in Sim Update 5
Reno
- The performance of Reno’s multiplayer races has been optimized
- Reno stands will no longer be misplaced during RTC
- Fixed “Too High” notification when starting a time trial
USER INTERFACE
- Support settings should no longer be set to Simple without user intervention
- Localization update in all supported languages
SDK
- Fixed crash when loading a project
- Fixed the airplane not compiling anymore due to glTF errors
- A game crash when adding a PaintedHatchedArea in the scene editor has been fixed.
- “Parking not linked to main graphic” changed to warning
- Fixed disabled interactions with simulation when the aircraft editor is open
- Ignore the zero size flags file (avoid invalid materials)
- The path of the newly created project XML file in PackageBuilder has been corrected
navigation
The new cycle AIRAC 2113 is now available