After last Monday Microsoft revealed the heart of the Xbox Series X multiplayer has been distributing each genre to include the console. Among them, one is outstanding, Dynamic Latency Input (DLI), a feature that will make the Xbox Series X gaming experience more responsive.
During the last Xbox podcast, Major Nelson you discussed
Xbox Series X: Dynamic Latency Input (DLI)
In one of our favorite areas, players are asking for a low latency experience and are looking for more direct and responsive controls. So we've analyzed everything from end to end to find each chain point where we can reduce latency and dynamic latency (DLI) technology that we introduced, which really allows the game to get the final entry. This way, you do not lose entry, or they occur in separate entities.
When we talk about gaming at 120 images per second, Ultra-low latency is essential for a truly unique experience, so, we knew we had to improve everything, from remote control to console, from console to TV with new functions provided by HDMI 2.1, such as low-level automatic mode (AllM) or variable-rate refresh (VRR). It's about giving the player the same gaming experience as always. We are proud of what we did with the Xbox One X, but thinking about the next generation, we knew we had to focus on latency elimination as much as possible.
As you can see from the fact that no decision on the Xbox Series X has been taken lightly, every new feature comes to bring something new again to improve player experience such as Variable Rate Shading (VRS), Smart Delivery, Dynamic Latency Input (DLI) and Quick Resume.