Microsoft will continue to bet on single player games in Game Pass – Generation Xbox

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Microsoft will continue to bet on single player games in Game Pass – Generation Xbox

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In a recent interview with Xboxera, Phil Spencer spoke of the importance of Xbox Game Pass and his role in the admission of games with a clear, closed and thoughtful end for a single player. He thinks that we are in a context where Sony or Ubisoft focus on the GAA models, which is just the opposite of what made them great.

Indiana Jones and the Great Circle of Machinegames and Advances of the Entertainment Obsidians are examples of successful games without being based on games as a service.

The player's simple games will continue to arrive at the service

Xbox's philosophy is reflected in the success of games such as Indiana Jones and Avowed, and the team approach such as double fine and compulsion. Spencer wants to create a platform that can support games with different durations and mechanisms, and not only those that correspond to the live service model live.

In the Xbox Dev Direct, all the games presented were raised as the opposite of a game as a service. Spencer wants to prevent all games from becoming a game -based game and wants to see what short and fantastic stories such as limbo continue in industry.

I talked about years ago, and some tomatoes threw me, the impact that their own games have on our industry, and it is really this fight that I saw for business results. Obviously, it was enormous for solo games, there is no doubt, but part of our reason to try to launch a subscription also allowed us to support games which have a principle, a development and a END. I think the synergies between “I want to play a game”; Indy is not a little game, but as let's say Indy, then, when it's over, it happens.

I love the event of our direct dev: all those who were unique game games. These are all games that have a start, development and an end. It is because he did not want to see that all the games became a user of a big game based on the game because they thought it was there that the corporate model was. It is not easy to do it. Not all stories tell this way. Not all games admit that the business model or not all creative ideas admit it.

I think it is an important part of our industry, because all the stories will not last 100 hours, and all the means will not have a certain type of mechanics which has a currency and everything. They just want to tell their story and move. Some of my favorite games go back to limbo and others; These are fantastic games that I want to see continuing in our industry.

Of course, you must recognize Phil that he was healed in this.

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