The developer Compulsion games It brings us a New IP action and adventure,, Midnight. Announced in the Xbox game showcase From 2023 for the first time, this video game was presented in cinema stop motion who attracted attention and, since then, we were waiting for everyone gameplay or new information. Two years later, we can already do the first hand Hazelnut and the company, in addition, From April 8, it will be available in Game Pass Ultimate. We will enter the depths of the South of the United States, where storms are the bread of every day, although this time it will be different.
I was able to play Midnight in one Xbox Series X (There are no selectable graphic modes). Finally, we wanted to thank Xbox Europe This provided us with a digital code, allowing us to take advantage of this great adventure.
The narrative aspect in the south of midnight takes on the importance from the first moment when we take command
It is clear that Good stories, they take their time to be told. Midnight Offers a well -structured story from the first moment. Mix reality with a fantastic world that discovers our protagonist because of a strong storm that ravages his house, and with that, he takes his mother downstream. What is happening then is tireless research to discover the status of his parent but, from the first moment, we discover that Something strange / special happens to us.

The world and the people who inhabit it, due to the course of life itself, suffer from a series of wounds This, on several occasions, they do not suture properly. HazelnutIt is a weaver, a kind of divinity which is on earth with the possibility of curing this type of psychological injury (although it does not know). In addition to the performance we make in our main goal, We will find characters who have too deep wounds to be healed. Our motivation is to help them because many of them will do it later with us. But we will discover that at the end, we will do it uninteresting Since, in a way, this is the message with which we must remain Midnight.
With this premise, during our Odyssey, we will deepen the story of these characters, in their most hidden trauma. All vocal actions are in placeAt any time we think we listen and, as if it were not enough, The soundtrack will do the rest. It is important to underline this, because in a few video games, we feel such a clear connection on what they tell us. How music intervenes as if by magic to put the frosting. However, the knot of this story can be made a little repetitive, being its beginning and the last section where really shines everything with his own light.
A real and fantastic world at the same time
We are located in the south of the United States, this orography will lead us by certainly similar environments, but with a distinctive touch in each of them. Regarding the design of the levels itself, I remembered these games of the generation of Xbox 360 (in the right direction). That is to say that the objective is to move forward, There is space to exploreAlthough the environments are quite linear and passers -by. Yes, this mixes open open environments, but at any time we think that These artificial barriers are present. In addition, we cannot touch the water, reappearing at an upcoming point and with a little less life if we do it.

We travel the map on foot, but thanks to our weaving skills, we can cross the scene in different ways. Well, not exactly. The card is organized so that things do a certain way. For example: we have a skill which, temporarily, recovers objects that were there at some point. With this, we can then allow an surface to jump and serve as a bridge between one area or another. We will also have a kind of hook through our sons to reach distant areas or a double jump to increase.
With all the accumulation of skills that Midnight He is worried contribute to us first chaptersWe will have these Platform sections This will mix with action. Although We will have a large amalgam of skills (We can even walk through the walls in the purest Prince of Persian), these They often feel repetitive. It is only in a particular chapter that we observe that something different has been thought, which could have given more play. But in most cases, we count on the repetition of the same models again and again.
In the surrounding environment, we find these small exploration spaces. These work very organically, and we will feel the need to explore everything we see. The awards range from a kind of orbs that will help us unlock and improve the skill treeNotes that will give us additional narrative value to objects that will improve our maximum vitality.

South of Midnight's struggle could have given much more
In addition to somewhat biased platforms and exploration, another Mechanical playable of vital importance in Midnight This is the fight. It will always be presented and without exception through Combat sand. All work in the same way, there is a more or less wide and circular scenario in which, once we enter, We will not be able to leave before we finish the fight. During the fight, there will be a single source of life of use (unless we play at the first two levels of difficulty). We will have to defeat all the enemies that appear, serving their nucleus at the end, causing the area that was previously contaminated.
Already in itself, we do not think that the fight surprises us, because as I said, these combat sands are well marked. We see them in the distance and simply, We are entering and we are fighting. And here, as in the part of the platforms I told you in the previous section, It also reports a feeling of reiteration. There are four or five different types of enemies, and nothing more. These enemies have a particular design, but they are all of the same “family”. Each of them has Good – predefined attack diagramsBeing so little the variety of enemies, we will learn these movements quickly and, once learned, the fight will feel the same from the fourth to the last.

Is there a bad fight? NoBecause luckily and here I recommend playing it in the maximum difficulty proposed by the title, we will have to measure our movements and the SKILLS that we wear. We can throw a thread to capture the enemy, make a boost (with “strength”), attract them towards us or even dominate them and make them fight for a few seconds on our side. On the other hand, we have a main attack which maintains the “X” button that we can load and an escape which will be essential. In the skill tree, we can unlock new skills and improve what we have already acquired.
As of The last bosses will not be a big challenge Since, as for common enemies, they will repeat the models. What yes It is worth highlighting them, it is their design. More specifically and without the intention of making a spoiler, I liked that I liked. The battles against them will not be very complicated, they have 3 or 4 large bars of life. If we die during one of these bars, we have not restarted from the start, but from here but with the entire whole life bar and the possibility of collecting the corresponding health orb.

A memorable soundtrack supported by a fantastic art
Midnight He has an incredible soundtrack. He knows how to choose moments with original songs that even widen the situations that occur. In addition, some of these problems will resonate in our mind for days, which indicates that work in this section is exquisite. I believe that the study managed to give it the weight that suits it, notice the care with which it was created. Voices are located in English With a large level, capturing the style of the South American. He has Spanish texts and subtitles.
The artistic section is not far behind. Although it is true that most scenarios have a great similarity with each other (except a little more original). Anyway, the light effects and the beauty of its areas soon make us forget. The famous stop motion It is implemented in kinematicsBut in the live game, we will see it in a few elements. As for performance, in a Xbox Series X Works with great fluidity and good resolution. Although at one point, I noticed a slowdown in the image frequency. Yes, I found too many artificial barriers that do not allow you to move excessively free on stage. Otherwise, The game is polished from start to finish.
Conclusion
Midnight It's a revitalizing adventure. It reminded me of this time from the titles of Action and Adventure generation of Xbox 360But in the right direction. Take modern elements, of course, and The combination of skills is very usable As for platforms and action. Although these aspects do not vary in excess while the chapters occur. His artistic style is really precious y, Your soundtrack will be scolded in our head for time. Are history It deals with aspects of worldly life which, intertwined with fantasy, make us keep attention at any time. Therefore, this is a more than recommended and accessible title for the vast majority of the public.
Midnight is available In X / SBOX X / S series Y Pc. Remember that you can play it from April 8 If you have an active subscription to Game Pass Ultimate. Stay with us, without forgetting to visit our website via the following link.
Midnight
Pro.
- Exceptional soundtrack
- Well – the story and the story built
- Artistic section
Contra.
- Debaine in fights
- Repeat the excess of playable mechanics

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