One of the most important technologies Nvidia developed over the years has not been Ray Tracing, but rather DLSS. This technology, which uses cloud computing to obtain AI performance data, took time to study its effects. Initially, it was remedied in the first games and after much work, the emergence of this technology was guaranteed. Nvidia Importing DLSS 2.0, to increase the effectiveness of the game, especially those using Ray Tracing.
This explosion of technology used by Nvidia to update games and gain more performance, was already reflected in its use in recent games. In this way, games with Ray Tracing did not impact their performance in the same way as the original. Although there are many games, especially the first ones, that don't keep up with their performance, the results of previous games have been great. Now Nvidia presents DLSS 2.0, a great boost to the performance of games, it adds support for Unreal Engine.
Thank you wccftech, new descriptive information was obtained about the progress made by Nvidia regarding DLSS. Among the symptoms that were has been added to version 2.0 of DLSS the following is written.
- High image quality – Image quality with DLSS 2.0 is compared to traditional resolution while only rendering a quarter or a half of the pixels on the screen. To do this, new techniques are based on temporal feedback, which make the image details sharp while improving the resilience of the frame.
- Good ratings for all RTX GPUs and resolutions – Thanks to the new AI network, it works very well Core Tensor to make it work up to twice as fast as the original version. As a result of this upgrade, the frame rate removes the previous limit of GPUs, in terms of which settings and resolutions may apply.
- Network for all games – The original DLSS needed training on the Artificial Intelligence network for each new game. Due to a new version, DLSS 2.0, this tutorial is unclear, so the network works on all types of topics. This means that integration into games is faster and, by extension, more games with DLSS.
- Customized options – DLSS 2.0 gives the user up to 3 ways to image quality, prioritizing quality, performance and modular or balanced mode, with which they control the in-game resolution. On the operating system you can do 4X super resolution (1080p @ 4K, for example). This means more user choice and greater performance improvement.
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With all this, Nvidia It looks like it has its well-designed plan to provide the technology additions that will now begin to dominate the headlines. Ray Tracing will be a key factor in many future games and his partnership with Microsoft in the development of the new API DirectX Ultimate, shows a great effort to integrate this technology. If we add to this the important use of AI that will allow for reducing the amount of ray tracing, Nvidia it justifies not leaving behind.
We can also say that it proves that you can do the job and stay in line with the Ray Tracing technology that they use and put on the line. A great way to see DLSS 2.0 working with standard game comparisons, even without using this technology. Applied MechWarrior 5 For example, we have a show of great results that is received thanks to this tool.
You can see that the functionality of MechWarriors 5 Increases between 30 and 75%. It's an incredible boost, which can be used in many other games that are modified with DLSS 2.0. Now, the use of DLSS 2.0 is a technology that requires GeForce RTX graphics. In this respect, the ones that benefit us now are those based on Turing, but if you look ahead, you will need to see how that technical approach is expected of Ampere to take this to a whole new level.
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