Obsidian is one of the most well-known studios in the industry. Great creators of stories and proposals of all kinds, these were the arguments that Microsoft needed to appropriate them. Something they continued to demonstrate after the acquisition, as we have already seen in their last releases, Grounded and Pentiment, or in the projects they announced: Avowed and The Outer World 2.
A variety of brand styles and games and that at some point in the past they wanted to take on to rival God of War.
Obsidian wanted to create a rival for God of War
It was its CEO, Feargus Urquhart, who spoke with NME He commented on some of the projects that did not see the light of day from the study. One of them, as we mentioned, was designed to directly rivals God of War, but no publisher was interested in it. This project was in Obdisian’s mind some time before the acquisition of Microsoft and his idea was to present a game of “Journey to the center of the Earth” capable of competing with the Sony Santa Monica saga.
On the other hand, Feargus talked about other projects that did not see the light of day, such as a game The Walking Dead RPG in which, again, no editor showed interest, or a Adaptation of Rick and Mortywhich was discontinued after acquisition by Xbox Game Studios.
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As we can see, Obsidian has always had this gift for creating proposals of all kinds. Yes, they have become known for their RPGs, but over fifteen years of experience in the sector they have delighted us with games as different as Fallout: New Vegas, the Pilars of Eternity saga or Grounded.
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