When a game of those we already call the cult classics returns, it becomes even more difficult to be able to do an analysis. In addition to neglecting sensations for games, you surely have a special loveplay an important role in nostalgia. And in the same way that occurs with the saga DiabloThe fact that there are games “style has already been established in our” players' vocabulary ” Commandos“After having triumphed the Hand of the Spanish Pyro Studios, the Germans of Claymore Game Studios They bring us one of the most recognized sagas. It's about A highly anticipated returnSo we go there with the analysis of Origins Commandos.
As the name suggests, and although the history of these games was never their strong (it was more the atmosphere), Origins Commandos He comes to discover us The origin of these 6 characters And how they got to know each other. This is why the game will be a flash of the plot. On the contrary, I believe that one of the loose points he has, in my opinion, is the absence of a link between the missions and deepen why we are fighting as we do.

We needed more history in Origins Commandos
Throughout 14 missions Yes, we will have a brief explanation (written on the loading screen) of the target and why of our tasks. But something is missed that looks like a common thread between the mission and the mission. And it can I find it wrong to start so early, but on several occasions, I will compare this game with the works of studio games Mimimi extinct. Not only to share sex and gameplay, but because I think the study after Origins Commandos He focused on a large part of what was done by Mimimi.
But come back to “The story», In other works (even leaving aside Mimimi games, we have examples such as Sumerian six) We see a series of missions united in the plot. Here, he gave me the feeling of lack of cohesion between the missions and being simply scenarios to finish. Something that has done very well the saga was also wasted: define the missions, even sometimes with audiovisual equipment of the time. But as I understand that the one who approaches this game will not do it for his storyBut for its gameplay, we go with this section.
In the player, he feels phenomenal
And here I quote Mimimi games. While they took the formula Commandos And they overturned it, now it gives me the feeling that Claymore was inspired by what the authors of Shadow tactics. Innovation in this kind is difficult by concept and probability. Even so, we have a gameplay that feels now and adapted to New Times.
For all this, the gameplay will be expected. For example, the use of tactics of our commandos to overcome the objectives entrusted. In a mission, We will have main objectives To overcome to be able to go to the scene / mission. In addition, we will have Secondary objectives. But they will only be revealed if you explore the scene enough. Thus, at the end of each mission, you will have a screen with the report of your performance. And that will be there when you see how many secondary objectives you have had, being possible that the future of your work has ignored some of them.

Also We will have 4 collectibles per stepwhich will not be indicated at home. Of course, thank you to his “hide“With which you can highlight enemies, objects and mechanisms, you can locate them if you pay attention. Most of them are inside the buildings and you will have to enter them to take them.
We will not start all the commandos available. They will be introduced little by little and the first missions that we play with each new order will be a small tutorial at the start of the “liberation” each. In addition, contrary to what is happening for example in Gambit shadowWe can choose the controls with which to play. In each mission, they will be different both in number and which we must control.
Not all commands scratch at the same level
Thus, it will affect everyone's techniques. Will be 6 very different profiles that I will not detail to be very faithful to the originals. The possibility of burying in the sand / snow of the green beret with a sniper rifle. The spy will be able to dazzle the savings and the navy can kill with its harpoon or inflate its boat to help others overcome the water. Perhaps, in my opinion, the one I liked the least was the driver, because perhaps his skills are not very stealthy and in my games, I am one of those who detect me, restart.
Speaking of detection, we will have A general alarm of the scenario divided into 3 segments. If they detect us twice “nothing will happen”, but in the third, we will have serious problems. Each scenario can be played in 3 difficulty levels Different, being the main novelty how fast the guards react when they see us. In this case, the yellow vision cone gradually. In the highest levels of difficulty, this speed will be much higher.

The game is demanding, I'm not going to deceive you. But in normal difficulty, he ends up overcoming without a capital effort. Yes indeed, Prepare the F5 / F8Because there will be no opportunities in which they catch your hands in the dough. Each scenario will also have a very considerable duration. Although it will depend on the quantity of secondary objectives and collection that you want to reach, at least you have about 1 hour of pleasure for an easy scenario. And I would say that even something else in the final missions. I recognize that I distracted something else in each phase because I wanted to do as many goals as possible.
In addition to recommends exploring the scenarios to the maximum For objectives, it will also occur to be able to achieve “charges” for the skills consuming on our common goods. For example, we can find more bullets for elite shooters or more tobacco packages with whom to distract the soldiers.
News in the player who collects the witness of the Mimimi games
Many of these skills feel fresh compared to the originals. And it was made a great effort in this regard. While for my personal tastes, I would have grateful to be able to choose which commander to play with each missionAs all are not all at the same level and do not all feel up to date. It is also understandable that we are forced, in a way, to play with all the characters and to understand the conjugation of their skills.
Another of the novelties we see is somewhat inherited directly from the Mimimi game games: the Being able to stop the game to enter the “planning” mode. By pressing the capital key, the action stops and we can “plan” an activity with each order to be executed when you want to click on the Enter key. I explain: if you have two soldiers who seem to be straight, for example, you can “synchronize” the actions of two of your common goods to be able to perform a murder at the same time. If you played Shadow tactics You will know what I am talking about, but if you avoid these games, this novelty will be very interesting and, above all, useful.
In short, to end the gameplay, We are faced with the expected and not disappointed. He does not feel an old game and the central core of the gameplay remains untouchable with regard to other deliveries of Commandos. Addition of improvements which were an idea of other studies (like those mentioned above), A gameplay that hooks the same thing as the classic titles is made but which is not felt at all.

In audiovisual and technical, there is a margin of improvement
Where it does something older Origins Commandos He is in his audiovisual section. It is true that fans of this kind do not want visual omen, but I would have thanked better animations at the beginning and at the end of the kinematics of the mission. This is where this humble air is the most visible, and with more efforts in this section, we would have a sublime job.
Concerning Technical sectionunderstand that it is possible that there is a launching patch, We have undergone crlasheos and some insects playable. They were not serious, thanks to the multitude of saved elements that we can have, but there have been problematic cases with the vision of many agents. Perhaps a soldier was not going to look at your position, you decide to keep it in a game, but when you load it, it turns out that the soldier turned his head, and as soon as he loads “you catch satisfied”. They are not insects They break the game, but they may have to repeat a small area.
Origins Commandos Conclusions
Without lengthening more, I conclude this analysis Undoubtedly Origins Commandos. If you are a fan of the franchise and the genre, it is a safe bet. In addition, if you have never entered this world, it can be a good gateway (yes, at lower difficulties). Despite a little bug and a somewhat improved visual section, The classic playability is there. And it is suitable for current times, mainly drinking Mimimi games established in its proposals. For all this, we can say this, Oki Doki!
Origins Commandos It is available for the Xbox X series | S, Xbox One, PS5, PS4 and PC. Remember that in the Xbox zone, we work daily to bring you all the reality of your favorite video games on your favorite platform.
Pro.
- The classic gameplay improves
- Hanging like previous games
Contra.
- A little bug and crash
- The visual and especially the animations are clearly improved

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