For Xbox One users, for many Xbox Game Pass subscribers, Ori's release and Will of Wisp have been one of the biggest moments this week. We can only say that it has been one of the highlights of this year. One of the most anticipated games, due to the great pre-show. An article full of magical moments was foretold, and it is precisely this atmosphere that is also reflected in the technical analysis. Digital Foundry offers something new with Ori's full performance analysis and Wisp will on Xbox One and Xbox One X.
In this event, Digital Foundry medium has published a new video in which they pay attention to the amazing technical qualities of the game Ori and the will of Whisp. Although many are already aware of this wonderful natural environment, which has become so popular as we have noted in our analysis, we must attend to some technical questions. Some of them have raised some controversy, however Digital Discovery it fits in every aspect and its own Ori performance analysis and Wisp will on Xbox One and Xbox One X.
In terms of the technical category, it's inevitable to see that between the Xbox One, or Xbox One S versions, and the Xbox One X, there is a fundamental leap. Much of this jump in the visual category is due to the high resolution version of the Xbox One X, which is able to surprise the user with all the fun in the universe including 2D and 3D about 4K. This is an important difference in the nature of the deductions, namely close to 1080p, but they say that the solution below has been saved.
The effect produced in the case of the basics is an indistinguishable idea, and when the contents reveal face to face between the two versions, it can be seen that in the case Xbox One S the game loses that meaning due to low resolution. There are other details that appear to have been improved in the case of One X. And that the highest resolution allows to see with all the luxury details of the nuances that the base version is appreciated for. From Digital Foundry they never provide a pixel count, as usual. And so they focus on talking about what the average effect is given, and what difference the eye sees.
Overall, the game's evolution leaves a few improvements over its predecessor, Ori and the blind forest. Another development that allows us to repeat the many details of the marvelous universe. A game that combines multiple overlapping layers, it offers a seamless three-dimensional effect, surprising everyone. But because Ori and the will of Whisp, data has been taken to a new level. Next to the design, the visual effects, the rendering of scenes and the enhanced imagery both from different characters and surroundings, make this game an exciting game to know. If we add to this that even though the solution may not have been solved at the strictest level, it might be expected that more stable optimization can be expected.
It's something that doesn't seem to get it, there are times when the game suffers a lot. Although we can confirm that with regular lines Xbox One X can be maintained properly over 50fps, begin to decrease further in some areas. Performance is very poor, even when using Vsync, it produces other technical features such as be quiet. In the case of basic deductions, this lack of operational rigidity is most apparent, lit asks to drop below 30fps and without being able to stay above 50fps. There are plans to improve this feature, considering that released version 1.0.4193.0, we have already solved some of the problems that occur before the pool.
Ori analysis and the will of Wisps
But along the usual lines, Digital Foundry reveals a surprising game with the good quality it provides. What was not surprising was knowing the lesson, Ori's predecessor, and what they were up to Ori and the will of Whisp it can be considered to be about this type. Available through the Xbox Game Pass, both on consoles and on PC, It would be good to go for future tests with different GPUs in a compatible market. But in this case, you have to wait a while.
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Stop (). fadeOut (500); }); // user comment rate jQuery ("#XT .form-Selector") .on ("slidestop", function (event, ui) { var divID = jQuery (this) .parent (). parent (). parent (). fascin ("id"); var rating = jQuery (this) .parent (). siblings (& # 39;. rating-value & # 39;). html (); jQuery (& # 39; # & # 39; + divID + & # 39; .theme-icon-check & # 39;). delay (100) .fadeIn (100); jQuery (& # 39; # & # 39; + divID + & # 39;. -fix-rate-value & # 39;). val (to measure); });
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//WINDOW.LOAD jQuery (window) .load (function () {
// flickr if (jQuery (& # 39; # flickr-social-tab & # 39; length> 0) { jQuery (& # 39;. flickr & # 39;) .jflickrfeed ({ limit: 9, Symptoms: { id: "https://www.somosxbox.com/" }, itemTemplate: & # 39;
& # 39; }, function (data) { }); }
// tabs - these should be entered via windows.load so that pinterest will work within the tab jQuery (& # 39;. wrapper-widgets .it-social-tabs & # 39;). tabs ({fx: {opacity: & # 39; toggle & # 39 ;, dude: 150}}); jQuery (& # 39; # footer .it-social-tabs & # 39;). tabs ({active: 2, fx: {opacity: & # 39; toggle & # 39 ;, height: 150}}); jQuery (& # 39;. share-wrapper & # 39;). show (); equHeightColumns (jQuery (". loop.grid .article-panel"); disqusContentsMenu ();
// show ads after mmenu setup because it wraps the page with div // causing google adsense to reload jQuery (& # 39;. it-ad & # 39;). animate ({opacity: & # 39; 1 & # 39;}, 0);
});
jQuery.noConflict ();