Since Ravenclaw was shown in the Xbox Games Showcase belonging to the framework of the last E3 2022 attracted the attention of locals and foreigners. A server was able to see it live in the broadcast event itself Callao cinemas in Madrid, to which we have been invited by Xbox Europe. And I can say in good faith that it was one of the games that came out in the discussions of the people present in the following celebration. AND, be Cococoncumber who developed it, Moreover. Also, Ravenclaw arrived in stores and on Gamepass from the first day of releaseand we can prove firsthand if all that glitters is gold.
Journey to Wonderland
The story begins with our protagonist and his family newcomers to their new home, a house on the outskirts of town. After a few simple and somewhat tedious first steps, we discovered the secret of the house barn, which takes us to a magical world completely detached from reality. This is where the real journey of Ravenclawthe name given by the inhabit ants of this world to our legendary heroine.
If the title has attracted so much attention in its first trailers, it is because of its visual aspect and that air of classic gameplay without too many complications. a great direct adventure with a lot to offer. And all this is accomplished, except in the third aspect, since Ravenclaw it deflates quickly due to the simplicity of its mechanics.
A visual and sound section that falls in love
The great asset of the title is its visual aspect. This is the first thing that caught your attention. everyone who has seen this first trailer during the Xbox summer event. This style “voxel art”, i.e. pixels of different sizes for the design of the characters and the settings where we will live our adventures. Really the title leaves us scenes that deserve the screenshot, with very beautiful landscapes and environments. Special mention for the end bosses, qthat they really impress despite their “innocent” appearance because of the art style of the game.
On the other hand, the sound aspect accompanies with melodies and chords with a very “magical” tone to accompany us on our journey through this wonderland. Whether during exploration phases, more solemn moments or boss fights, the soundtrack never collide. On the other hand, sound effects have been created for each creature, animation, type of attack, whether physical or magical. Of course, the game characters They don’t have a vowel when they speak.
Ravenlok weighed down by its simple gameplay
So far everything is going very well, but already during our first measurements we realize where he limps. Its control is simple, we have a button for the basic attack with the sword, and the upper buttons for casting spells. There is also a button to protect yourself with the shield and another to perform a “dash” with which you will dodge. Our heroine has a life bar and an energy bar, although the latter is quite wasted. The only action that consumes energy is to protect yourself from hits with the shield. That’s to say, attacks and dashes do not penalize us In this aspect.
The result of this design in the control makes it practically we can end the game by pressing the attack button basic without control Our heroine can level up using the feathers that we obtain from certain enemies, with which we will visit the blacksmith and the power of our sword and shield will increase. The only real difference is the time it takes to kill enemies, at level 1 enemies are a sponge to absorb blows and at level 10 we will annihilate anyone in a few blows. Another poorly executed aspect is the camera, which due to the nature of the game makes strangers and can repeatedly play tricks on us.
Too simple in the combat system and the enemy AI which heavily penalize good art design and appropriate pacing. Speaking of game pace, it’s very well imposed, and we don’t stop coming across characters and innovating in the few hours that the title lasts, which helps the story move forward quickly. And it is that with such a simple gameplay, more hours of play would have done Ravenclaw a very boring game with the passage of hours. This good rhythm makes the title a little more bearable, since in one or two afternoons of play we will have overcome it.
Ravenlok, final conclusions
We are in front of a title very easy to play, direct and short-lived. Its simple and undemanding gameplay weighs down the rest of the game’s sections, this border at a very good level. If we give it a chance its visual appearance and its fairy tale story will completely captivate us, even if later we come face to face with reality. Its high progression rate and short duration they can smooth their bad sides, so if that catches your eye, you have it available in Gamepass. If you want to stay tuned for all the news from the Xbox universe, be sure to visit our website, Xbox Zone.
Note: It should be mentioned that we have analyzed the game with the texts in English, but From today, May 11, the official patch is available to display the texts in Spanish.
Pro.
- Your graphic style
- The story and the rhythm
Contra.
- extremely simple gameplay
- The camera often plays tricks
Madrid resident in Vallecas. Lover of cats, fantasy and science fiction. It’s hard for me not to play everything that comes my way.
Table of Contents