The new A Plague Tale isn’t exactly a requiem, a prayer for the souls of the departed, but an ode to all of us who can experience it and enjoy it.
the launch of A plague story: Requiemthe sequel to the director’s first film Asobo-Studios, has been one of the most anticipated titles of this 2022. The game landed a few days ago on consoles, but not except for controversy. The community was divided between the game’s supporters and detractors due to its performance on consoles. But before you put on an eleven-meter jersey, tell everyone that if you want to be up to date with the news you can follow us on Twitterin the channel Youtubedirect through Tic or listen to our podcasts on Ivoox o Apple Podcast.
Asobo, PlayGround and some others.
As we said, A plague story: Requiem It arrived on consoles a few days ago, specifically on October 18. The launch we talked about caused some controversy within the gaming community. the title which is exclusive consoles next generation and the PC is running on PS5 there Xbox X-Series at a resolution of 1440p. Only on PCs with very advanced graphics cards does the game manage to hit 4k and move smoothly. For his part in Series S the game has a resolution of 1080p. However, not reaching 4k is not the only downside. On consoles, the game moves, in general, in a few 40 fps. And this is where part of the public is disenchanted. Being a completely next-gen title, it had to work at 60 fps,
However, after the initial anger of some and involved in the matter, we can say that the to play light spectacular. It doesn’t matter if you’re not going to max resolution or max fps; This is a technical display at the level visual. Scenarios cannot have more details. They are crafted with sublime attention to detail. colored when it needs to be, and dark when the story demands it, but still very lively, very well crafted and well thought out. We are therefore faced with one of the first titles that really express the potential of Xbox series and which is accessible to very few studies.
There’s a lot of variety in the different environments or areas and it seems like we’re never faced with the same wall or floor texture throughout the game. textures which on the other hand look amazing, the landscapes look very real and the distance of drawn it’s incredibly wide. We see on the horizon everything that surrounds Amicia and Hugo. Also, “tricks” such as introducing fog to reduce graphics load were not used. The work of asoboas it did with Flight Simulator, was chair.
Fun, narrative and variety
But A Plague Tale: Requiem It’s more than a pretty scene. The game has a story that, although known, does not tire or exhaust. It has no weird twists or tries to do not invent anything, because you don’t need it, the “plague tale” is pure drama and adventure. The game has some dialogues who present to you at any time what is happening. They don’t cheat or get heavy. And they also say what is right and necessary so that we don’t lose interest in exploring and moving forward.
If we talk about gameplay and mechanics, it was complicated asobo surprised us with new and fresh things. The first A Plague Tale was already quite a discovery in terms of gameplay. The way he introduced the puzzles and riddles, the addiction or bond between Amicia and Hugo that kept us from splitting up and leaving for free was, among other things, a breath of fresh air. In A Plague Tale: Requiem
asobo, however brilliantly added many other mechanics which delighted whoever wrote this. For example, we have areas less scripteadas where there are a variety of ways to advance or outrun them, it reminds me a lot of stealth games in the style of Commandos 3, albeit in third person. There are many different paths to complete each area. On the other hand, there are also other much more guided phases of the game, but which are new to the saga and make the game not seem, in gameplay, a DLC of the first part. We are faced with a title that even maintaining the essenceare fairly new.
hide or kill
When we put ourselves in the place of friendship We feel that nothing has changed, we have the same protective spirit as in the first part. Our protagonist continues to put survival before combat, so his combat arts are still very rare. However, the adventure will friendship evolve and learn. He must adapt to the situations that the adventure presents to him. Thus, throughout the game, our heroin it will evolve, but it will not in any way.
we will have a tree of talents that will be unlocked based on what we use to advance. We have 3 specializations, Caution
A Plague Tale: Requiem, also has a tree secondary talents that will allow, as in the first part, to improve our slingshot, the alchemy skills that Lucas teaches us or to increase the place of raw materials or instruments.
Asobo did not disappoint with A Plague Tale: Requiem
Even if the game is not perfect. It has some minor bug issues that do not affect gameplay, but need to be fixed. Also, sometimes we will be forced to restart an area due to a bad decision, like running out of materials to light a torch or pitchless to set something on fire. This point should not be negativebut often you find yourself wandering the environment looking for a alternative and there is none and there is nothing to warn you that it is so. You just need to reboot and try to approach it another way.
However, these are minor points that do not obscure the work so incredibly executed. The to play dura mater nail 3-8 p.m., depending on what you want to explore. If you want to complete it 100% or search for collectibles, you can replay a specific chapter. Something that is appreciated if you enjoy completing all achievements.
conclusion
Ultimately, A plague Tale: Requiem it’s a buildings of until. The title surprises although it is a sequel, it is original, it has its own identity, authentic in history and technically sublime. With all that asobo did the real next generation start with A plague Tale: Requiem. Level achieved with this title will undoubtedly set the bar for those who will come and believe me that Asobo-Studios left it high enough.
A Plague Tale: Requiem
39.99$
Advantages
- Graphically it’s a real nextgen
- Very good and polished soundtrack
- New character development system
- Fluid, coherent and moving story
The inconvenients
- Some issues with zone reset points
- A few minor bugs that hamper the experience
Table of Contents