After the first terrible and breathless hours, dying light 2 turns out to be nothing but a gigantic and generous outlet in the open world. The latter even seems quite artificial and only in the service of the player. Fortunately, combat and parkour offer an immediate pleasure that is rarely faulted. The exploration is addictive and it’s very hard to let go of the game.The progression system is also top-notch, pushing us to take risks in infested areas from the start. After all, that is what we believe, for death is not punitive at all. It remains an enjoyable and addictive ultra violent and bloody action game with a dizzying lifespan, playable up to 4 (theoretically) and fully translated into French.
Tester’s Note: This is the test report of dying light 2 Original (released February 2022), updated for DLC release Bloody Ties to which a paragraph is devoted at the end.
“A slow pilgrim is a dead pilgrim”
We are in the year 2036. Fifteen years after the end of the world, which is told in the first work. Well, not really the end. Let’s say the collapse of our “modern” societies. Small towns have sprung up on their smoking and selfish ruins, bringing together the few survivors of a zombie pandemic. We play Aiden, a pilgrim who transmits information between isolated villages. I assure you he’s a lot less embarrassing than Kevin Costner Postman but also suffers from Savior Syndrome. I’ll come back to that. Well, in any case, the guy Post, because no more phone, no more internet, no more Netflix, impossible to finish the last season of downtown abbey. In short, total crap. On the other hand, the granny call drudgery is over, you have to admit, that’s the only benefit.
Aiden is a young man desperate to find his sister, and his guidance sends him there Villedor. The martyred city, bombarded with chemicals that isolates it even more from the rest of the world, is perfect for this adventure.
Do the infected dream of zombified sheep?
Back to my title. I realized that very quickly in the adventure I was at Disneyland. And even more: in the amusement park of the series western world. Everything is done so that Aiden is the hero of Providence. ALL. Villedor is made for the overwhelming acrobatics of the hero. The NPCs themselves are very similar, like replicants. It’s creepy and disturbing. Also, they will do anything to help Aiden or sacrifice themselves so he can continue his visit. It’s crazy when you realize it! I can assure you that this in no way detracts from the fun of the game.Another funny and ironic point, one of the first missions is to get a pass in the form of a bracelet to enter Villedor. What more do you need to convince yourself of that dying light 2 is a huge amusement park ?
I benevolently scoff at the structure during the first few hours dying light 2 hold tight. I was not gone. The tension is permanent, the danger omnipresent. The first few nights are literally exhausting, destabilizing as the horrific atmosphere is sensational. The screams are terrifying, the lights are glaring and the chases of the infected are desperate. I’ve been in those zombie-invaded streets too. I too was that guy hoping to hold on to this ledge and life in extremis. I too was in this dilapidated building, but full of resources, on the utmost vigilance. I was also Aiden.
Then I tamed Villedor. By climbing levels, collecting weapons and other grappling hooks and paragliders that The sense of power and invulnerability is incredibly intoxicating. By the way, this strengthens these feelings Death, which is absolutely non-punitive. I was no longer that prey, lost and mesmerized by city lights, like car headlights blinding a poor hedgehog. I was on conquered ground. My country.
Good night and good luck (to the zombies)
I’m done dying light 2
However, dying light 2 is very strong in terms of gameplay. The battles are worth it Sentenced still much bloodier in the first few hours. Then requires a level up, it becomes Bourrinage. The feel of the guns is terrible and the decapitations, the shattered limbs are attached to zombies and become simple extras. Which is still very pleasant, I admit. And sometimes counterproductive against certain special monsters. Watch out for the kickback ^^. Parkour is also literally mind-blowing and exhilarating. Aiden is capable of extraordinary feats from the start. It changes over time to the extraordinary and dizzying. Of course, everything with the paraglider and the grappling hook will be our greatest pleasure. Welcome to Disneyland…
One game, two atmospheres.
I criticize, I criticize, but Villedor is a pleasure to explore. The effect Skyrim works at full speed. It’s difficult to chain the main quests when many side missions pop up and take you to new areas where Zombies landmarks need to be emptied of their valuable resources. dying light 2 is very difficult to let go. Deadly addicting.
The prologue lasts ten hours and turns out to be “misleading”. I’m not talking about cheating, I’m talking about the survival and horror sites that are so well transcribed that their disappearance is a smack in the back of the mind. The realization that all residents are infected and are therefore on temporary loan has little effect at first. We’re all screwed already. If you stay away from the benevolent gaze of the sun (or UV light) for too long, you become a zombie. As soon as night falls or Aiden enters a building, time is counted, symbolized by a ruthless chrono
It stays the same in the hours that follow very good moments. Great moments of bravery lost between two more harmless and classic missions. Spectacular and memorable scenes will also remain in my memory, like this breathless chase in the sewers. In addition, rare intimate and tender moments invite and are a welcome break This game has become a pointless release. So if some are just Parkour or Combat Challenge or FedEx, some extremely fair and bittersweet side quests tear us apart and leave us wondering what we would do, we, there, under the circumstances… And then we plummet from the 47th floor into the void while parachuting in to smash a few Zs at night.
Bloody Ties DLC: more than just an arena mode
This first DLC for the very successful dying light 2 to very good idea to be more than a cheap arena mode. So yes, there is a lot of fighting in the circus game mode, but most of all there is a whole new gallery of charismatic characters, nice main and side missions. The new area dedicated to Carnage Hall has it all Temples of decadence and gaudy baroque. Guaranteed atmosphere. The suggested challenge is up to him, especially since months after the base game’s release, it’s quite difficult to get back to its swirling yet brutal gameplay. In short, this Bloody Ties is a good addition, hardly original at the bottom but with nice moments of bravery Extend Aiden’s adventure with a few hours in the regressive and fun amusement park dying light 2.
visual impairment | hard of hearing | |
✘ High contrast (target reticle) | ✔ Subtitles with mood hints | |
✘ Font color size | ✔ Identification of the person speaking | |
✔ Tag enemies | ✘ Customizable font | |
✘ Customizable user interface | ✘ Customizable font color | |
✘ Customizable mini-map color | ✘ Alternative alarm options (vibration, flash…) | |
✘ Color blindness option | ✘ Reported ambient noise (presence notification) | |
✘ Text to speech option | ||
✔ Game slowdown |
test conditions
TV details | 4K | Game provided by the publisher | oui | |
console | Xbox Series X | Time spent in game | 84 hours | |
difficulty level | normal | game over | oui |
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