Robobeat is a first -person shooting game with Lite Rogue elements, in which each game will be different because the levels are generated procedurally. Move and shoot the music is the best weapon you will have.
Simon Fredholm as a solo developer and Kwalee editor brings us an action game in the first person to the rhythm of the very frantic musical rhythm called Robobeat. Running, avoiding, using the walls are some of the keys to be used to eliminate enemies that appear in each waves, but the most important thing is to do it to the rhythm of the music. An original visual style with a certain retro aesthetic filter makes a title to take into account, that adding cooperatively would be incredible.
Exceed each level, die and repeat
In Robobeat, our greatest concern will be to know that the weapons that we will use each time we play, they will also change at different times of the games, as well as the skills that we can unlock at each level. Each phase to be finished to be formed by a series of levels which are generated procedurally, they will therefore change each time that we return and pay attention to me.
It is true that the main mechanics of the game is to shoot enemies with up to two weapons at the same time, but there is not alone in that there are also elements of progression because we exceed the different parts and To be able to reach the end of the level and complete it. Each time we finish a room, we will have several doors to choose from which to open in which behind its doors, we can find a new skill, a new weapon, ammunition, a life or even a surprise gift.
Skills can be elements that facilitate our trip, such as being able to teleport at any time or do more damage when we have low health or even lift enemies in the suspended air allows us to facilitate work elimination. Regarding weapons, we can unlock changes in relation to their damage, recharges and the possibility of faster shooting among others.

That the rhythm does not stop
Robobeat offers us an awakened action to the rhythm of music, in which to draw and dodge at the right time will be the most important thing to eliminate enemies as soon as possible. If we draw rhythm, we will not almost take life and that will also make us obtain a score lower than the end of each level, so the adaptation to the rhythm of the song that we reproduce in our cassette will be the most important.
At the level, we will have to move all the time because we can appear enemies at any time already our back, so run, jump through the walls and dodge at any time will be our main weapons to use with the blows. As we advance at levels, a series of traps will appear that will also take up life if we impact them, adding a new threat to our performance at each level.
If it is true that there are times when you can see the game somewhat repetitive, because the main objective is to kill enemies.
Robobeat Conclusions
Robobeat is a first -person shooting game in which shooting music is essential to be able to eliminate each of the enemies that will appear in front. Move quickly and jump through the walls will be our ally in combat, of course, knowing how to choose the right door will mark our future in the game. Some songs are quite similar to each other because they have a similar rhythm, they must differentiate more.
Analysis carried out by a code for the Xbox X series.
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Robobeat
19 99 $
Pros
- Action and Pleasure
- Satisfying
- You enter the loop very quickly
Disadvantages
- The different musical bands are similar to each other
- A cooperative mode would be good
- Something repetitive sometimes
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