Runny Bunny invites us to know our ability to respond to command due to the demands and speed that this white rabbit imposes on us.
There are times when we appreciate the release of fast, concise titles that exploit specific playable mechanics. This is what happens with Runny Bunny, an independent title where you will control a rabbit who must reach the end of the level collecting all the balls and carrots as he passes scattered throughout each phase. A task that seems simple at first, but gradually becomes more complicated with new obstacles and increased demands on reflexes and speed with the controller. Do you accept this challenge?

Feet in a hurry
The study virgin They were responsible for developing this colorful proposal. Through 100 phases, we must show our response capacity move the rabbit between the walls that make up each scene. The beauty of the game is that we will not move as we please in each corridor, but rather we will automatically move from one side to the other, without stopping in between. To understand it, it's as if the ground is frozen and we can't stop until we reach the next wall.
At the beginning we will face small traps like spikes or a loose enemy, but little by little the difficulty will increase. There will be blocks with a drawing of a skull which, if we touch it, the second it will release a sword, which will force us to move instantly if we do not want to be skewered. There will also be bombs that explode when touched, creating a chain reaction with other bombs around. There are also lines of fire very in the style of the Super Mario saga, lasers and other types of dangers that will make our journey difficult.

Nothing that goes beyond our reflexes
The concept of the obstacles itself, and the added difficulty of Runny Bunny having to capture all the balls before completing each phase, is very good. First we will see a lot of changes and some original scenarios. But it's true that There comes a point where everything becomes a little repetitive. And not because new elements stop appearing in the environment, but because completion occurs in the same way. It doesn't matter if it's a fire eater, spikes or another obstacle, everything resolves the same way.
The only note that deviates a little from the monotony will be the phases where a red background forces us to move quickly so as not to be… burned? Here, in addition to avoiding all the dangers that await us, we must do it quickly to avoid being swallowed up by this curtain of death. It's a shame that instead of this type of “final boss” the studio did not implement a real final boss, where we can test our skills with a different playable concept.

Timeless magic of pixels
Visually, Runny Bunny is very colorful and entertaining. Nor is it a game that requires many flourishes or that adorns each phase with elements that can distract us. What you have is enough. The only thing we may be missing is a greater diversity of scenarios, because they repeat themselves a lot. And ask, some kind of story mode or incentive that compels us to continue the story of this tender white rabbit.

Running Rabbit Conclusions
Vergiu wants us to destroy the control panel with a very quick proposal that requires us to change the rabbit's direction in milliseconds. Fun mechanics at first, although once you get the hang of it and know the strategy to not die trying, it can get a little repetitive. Although different obstacles and dangers are gradually added, everything is resolved in the same way. The most atypical is the red curtain which acts as a final boss at regular intervals, but it would have been great to have a real final boss this completely changed the playable concept. Despite its flaws, it can be a good option to spend an afternoon and test our reflexes.
Flowing Rabbit
Benefits
- Test your reflexes
- Pleasant and colorful
- They are gradually setting up new traps…
Disadvantages
- …although the way to solve it is still similar
- There is no playable mechanic that changes register
- Repetitive scenarios
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