Shinji Mikami thought Tango would be safe when developing games like Hi-Fi Rush, although Microsoft shut it down anyway.

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Shinji Mikami thought Tango would be safe when developing games like Hi-Fi Rush, although Microsoft shut it down anyway.

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The story of Tango Gameworksthe studio behind titles like The evil within And Ghostwire: Tokyohas seen its share of unexpected twists and turns in recent months. Although its founder, Shinji Mikami, believed that the studio would be safe as long as it continued to produce games of the quality Rush to high fidelitythe reality turned out to be quite different.

In one recent interview with IGNMikami has shared his perspective on the closure and subsequent resurrection of the studio he founded in 2010. Although he initially planned to leave Tango Gameworks eight years after its founding, he ultimately left in 2023. However, his departure was not enough to prevent the studio’s closure, which was announced in May of this year alongside the closure of Redfall’s Arkane Austin studio.

Tango’s closure surprised the same Mikami who thought the studio would be saved

According to Mikami, his belief that the studio would remain safe if it continued to produce games of the quality of Rush to high fidelity This is one of the reasons why he decided to leave the studio.”I thought the studio would be safe as long as they kept making games. Rush to high fidelity. This is one of the reasons why I left Tango Gameworks.he explained. However, the studio’s closure took him by surprise.

Fortunately, the Tango Gameworks story doesn’t end there. Last month, it was announced that the publisher of PUBGKrafton, had entered into an agreement to acquire the studio and intellectual property of Rush to high fidelityallowing the resurrection of the studio and the rehiring of around fifty employees. Mikami believes that “in the end, everything went well” and that the hard work of the development team Rush to high fidelity opened a new chapter for the company.

According to him, creating a good game is what really matters for the survival of a development studio.I think for a development studio, making a good game is more directly related to survival than making a popular game.”he said. This perspective is particularly relevant in the video game industry, where quality and innovation can mean the difference between success and failure.

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