Snezhinka analysis. Everyone fights their battles

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Snezhinka analysis. Everyone fights their battles

analysis, battles, FIGHTS, Snezhinka

The sequel to The Visual Novel of Action Marfusha arrives at Xbox. Continuing with its history and mechanics, Snezhinka follows in the footsteps of her older sister.

The Japanese artist Hinyari9 He has created a continuous war universe where girls are intended to fight and protect something that they do not understand very well, a propaganda machinery and taxes that drowning citizens but it is better than the threat under the form of wicks that threaten after the city walls.

In this second part, we embody Snezhinkalittle sister of Marfusha. Tired of seeing how her sister goes to the front again and again with almost no rest, she joins herself Blue Peacock IncThe Mercenario company which does the business of this war. Apparently A female warrior companySurprisingly well dressed and covered for the battle (point in a favor) which accepts the missions of the Ceras government. Snezhinka Enter as an apprentices but quickly passes the period of evidence of the company and embarks on its most important mission: Enter the combat zone where your sister almost loses your life in the first match.

Vision gameplay of the First part (2021) And without entering the story, the scenarios are identical from one game to another, practically the same with different enemies. There is no graphical improvement in this aspect beyond changes in the interface. The game system is of course the same. Here, the Creator to love only to continue the story that is short, although he has ramifications.

Snezhinka no viaja sola. He makes his boss scream at the orders and another partner that we can choose during the game. While we are advancing, we can hire a supporting person between a cast of 6 mercenaries, each with his characteristic weapon. In addition to their murderous strength, there are moments of visual novel to the rest of the intervals that their stories will tell and compensate in such a way that at the time of the peak, each character will act in a different way, giving rise to different ends. The story is always the same (it lasts a little more than an hour) but the company makes a difference. This combination of The light game and the variations make Snezhinka very rewritten.

Snezhinka It is an action game that Mix the Defense of the tower With the games of scroll. We defend the position against the locks that appear. We have little mobility and a lot of firepower. Except perhaps the challenge mode, it is relatively easy to pass each wave, even some are ridiculously short. At the end of them, we can buy improvements in our statistics, weapons or companions. As we progress in history, we improve skills and it is very easy to become invincible, despite costs.

Because we are soldiers of fortune and our improvements depend on our payroll who, unlike those who have taught us the rest of the video games, as we progress, we gain less. The government greatly imposes workers, And at each level, taxes increase. That if a tax for medical care, if a war tax, if we are independent and the quarterly arrive. They bleed but well. Not to mention the damage received and repair costs. It would be a great difficulty if each improvement was more expensive, as in reality, but no. At the end of the story, we continue to have enough money to improve, beyond possible needs. It could have been a good point to administer less and less money.

Oh pay!

The action clearly indicates that he drinks directly at the arcade, Be fast and sometimes frantic fights. Beyond the story mode, the two levels of the Challenge mode contribute to this push to the difficulty that we could experience in leisure rooms: survive the wave after the vague defending the fort. The past music of revolutions, the incessant sound of the shots and wicks that run towards the position of Snezhinka Smell of five hard currencies (a Salón arcade, for the Genz).

Conclusions

Snezhinka and Murfasha are the same game. Only the story changes, there is really nothing wrong because the action part is very funny. This with the variety of weapons, skills and companions means that history is made with all its variants. This and this mode is very short. It is always little difficult in this mode. Worse than this challenge mode (this is redundancy), which makes it a Very addictive hob for dead time.

The variety of characters and their attitudes in the same situation make history a portrait of the brute of the conflict above all prisme. All with a manga touches that magnifies each gesture. This aspect is very well maintained. Whoever is not is the translation, which does not exist. Abstain if English is not dominated.

Snezhinka

11 99 $

Pros

  • Repeating the Hsitoria does not cost
  • The variables of the story are interesting
  • The challenge mode is a full -fledged arcade

Disadvantages

  • The historic mode is very easy
  • It is not translated into Spanish


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