The American brand has long maintained that it wanted to preserve the video game, its history and its heritage. A waiter wrote these few letters reminding us how important it is not to forget where we come from when we devote ourselves to this video game.
The point is that recently Phil Spencer recalled how important the preservation of games is to them, and the efforts the company is making to make it a reality, at least on its platforms. The full words of the director were collected by my colleague Juan Jesús here.
I’m a little afraid of losing our art and its history. When I think about old ROMs and those things, where those old games go and the hardware that’s capable of running them … I really wish that as an industry we would come together to help preserve the history of video games, so that we don’t lose the ability to go back and forget the things that got us to where we are today and that built this industry.
This is Xbox, everything is wrong
But ‘La Viña del Señor’ has it all, and there are people who can sharpen those statements. And with an article of more than 1000 words surely. They did it from IGN India where they strongly attack Spencer for what he said and they blurted out that digital DRM is a big obstacle to that idea.
The article is a mishmash of loose ideas lined up to try to counter the director. It’s like the popular saying “Who does not console himself, it is because he does not want to“Or the expression from the Life of Bryan:”The crucifixion doesn’t scare me, at least it’s outside. “I stay with this paragraph collected by PureXbox:
Native Xbox Series X physical games like Devil May Cry 5 Special Edition work well. It installed itself off the disk and worked fine offline. In theory, that should mean games exclusively for Xbox Series X should work both offline and online. However, with Microsoft’s focus on smart delivery, that means the current crop of Xbox Series X discs that also work on Xbox One is essentially a coaster.
Kotaku to the rescue
In another article determined to discredit the American’s words, Kotaku described Xbox Game Pass as something like the demon of video games.
The point is, the more people upgrade to Game Pass, the fewer games they will have to buy, and the longer it will last, and the more influential the idea becomes, the fewer games will be sold, and therefore fewer games will be available. than the one that people really own.
It can be seriously debated whether DRM and Xbox Game Pass are an obstacle to the preservation of video games. There are perhaps a lot of nuances in these statements. But I’m surprised that the mainstream video game media they take a role in this “war” which is not theirs.
Of course, Microsoft is committed to preserving video games, but it’s doing it its own way digitally and through a subscription, and there will be those who disagree with that. But criticizing what a multinational invests its resources in from the bar is a misconception; even more so when none of your rivals do absolutely nothing.