One of the first titles to enable full-scale scenario destruction awaits in the Xbox Game Pass catalog.
My relationship with EA Over the years it has had its ups and downs, as I imagine most of you do. There is no denying that they are one of the biggest companies in the video game world, but its output is quite inconsistent (Do we need to tell you about Anthem?). This is, of course, one of the risks of being an industry giant. In the past, they’ve been the source of some really powerful franchises that have continued over the years, but every now and then a standalone game comes out of nowhere (like for example, Sea of loneliness), which turns out to be a pleasant surprise for those of us looking for someth ing other than generic deliveries.
Black, released in 2006 for Xbox, it was one of those games. I remember that in those years specialized paper magazines They talked a lot about this new game, so without hesitation, it was one of the many that got my Xbox craving. I wasn’t sure what to expect except beyond what I was reading, but I remember he caught my eye since I first heard of him. And if, the striking art of the cover was one of those reasons.
In this title, you have assumed the role of black operations officer Jack Kellar, that he was being subjected to a mean interrogation by an individual seeking to know more about Jack’s past. Jack was a member of the “Black Tactical Squad” that it functioned with full authority and independence. They were created to protect the United States from domestic and foreign threats, so you can imagine the kind of information our protagonist had access to.
The game had Looks like a big budget Hollywood movie and it took place in Russia, reliving Jack’s missions as his captor attempted to extract the key information he needed. Black era a FPS focused on destruction of scenes, with a story that was told primarily by the protagonist himself.
In a way, it was a straightforward story, fairly straightforward, and based on elements of reality. The details that appeared to us in the interface were minimal. We could only carry two main weapons at a time and the missions were classically structured and clearly defined, gradually revealing Jack’s past after each one.
For those looking for a challenge, Black changed mission objectives based on difficulty in which you were playing. For example, if you try to try harder modes, we will need to complete additional tasks, such as collect information or destroy parts of the environment.
Another way that Black offered a replay component was the reward for completing the campaign on the most difficult difficulties. Infinite ammo and the grenade launcher They were available if we switched the game to high difficulty mode, but once obtained they were kept permanently, allowing the game to be replayed equipped with great firepower.
The game has been well received by critics and gamers; in fact, he won quite a few major awards of the time. In short, the experience was very similar to that of playing one of our favorite action movies. Despite the solid single player campaign, Black does not have a multiplayer mode, which was also disappointing for those who thirsted for LIVE games.
There was never a direct sequel, but Codemasters released a “spiritual successor” to the original about five years later. The game, Bodycount, was inspired by the original, but didn’t pursue any of the storylines or revisit any of Black’s characters.
Luckily, Black is currently available for Xbox One and Xbox Series X | S thanks to backward compatibility, as well as improved for Xbox One X. You can buy it for $ 9.99 or access it for free through EA Play, which now means it is too. is automatically available through Game Pass Ultimate.
Black was a great solo adventureA little short, yes, but it’s still as pleasant as 16 years ago. And be on Xbox Game Pass, there is no excuse to try new things.