Now on Xbox, the spirit of the classic Spanish rally arcade game. ViJuDa invites us to experience the races with a tested and very fun formula in Super Woden GP II.
The name of the developer of Super Woden GP II, See you sooncomes from Victor Justo Dacruz. A vigés (land with a lot of rally love) that completed the game in its entirety which is directly inspired by the arcade of the 90s and enriches it with elements of car games typical of the different consoles. The system to win races, money and thus to be able to buy more cars to win more important races.
Of all life.
We enter directly into the map (of Vigo, by the way) and the first thing that stands out is the Arcade mode. Those of us who already have gray hair around here will remember some rooms full of smoke and puberty where the boss would exchange coins for you to be able to play the machines. These arcades had arcades of all kinds. Driving games normally featured a steering wheel and two pedals. But there was one who didn’t need all that. In the same arcade Gamepads and buttons you could play with Golden Axe we could play this beautiful rally game with isometric view and pre-rendered images. This arcade port of Carlos Sainz: World Rally Championshipcreated by Ziggurat (also Spanish) sleeps in my memory.

The arcade mode of Super Woden GP II, like the first part, awakens the spirit of the rooms with a very demanding but fair rally mode against the clock. Two game difficulties and different countries to travel in phases of 60 seconds maximum. Many turns, dangers and jumps just in time to solve the problem. Three credits per “piece” with no possibility of continuing. Pure nostalgia.
Moving from the arcade to the living room.
Super Woden GP II has much more to learn in its other game modes. In the competition section you will find the prizes that will make us progress, both by earning money for new cars and stars every time we win to unlock new races. Each prize or event has its own rules.: either by power or by the type of car. There are events reserved for a single type of car or rallies reserved for prepared cars. This encourages people to change cars often and not to marry one.

Another game mode is endurance: long and aggressive races whose objective, in addition to winning, is to finish the race, since there is a status gauge that decreases with each blow we suffer either from other cars or from our own mistakes. In my opinion, this mode lacks a little more management, such as stopping at boxes. Although this would remove the arcade element that the entire title relies on. How could it be otherwise? general hours where we can compare our time to other players around the world. It’s a very arcade hit, as is the local multiplayer, which can bring together up to 4 players on a split screen.
Designed from scratch.
Even with all the work ViJuDa has done, she doesn’t have the means to access official driving licenses. Even Forza doesn’t have them forever. This may be a problem for other games like Pro Evolution Soccer (even though we all remember Roberto Larcos fondly, how old I am!), but in Super Woden GP II, it’s actually a blessing.

The cars speak for themselves and the design work (from scratch) is so good who are recognized without the need to have the real name. This also simplifies the number of dealers by nationality. This further concentrates the purchase depending on whether or not you want a muscle American or the delicacy Italian, for example.
In addition to buying them, each car can be improved according to up to 6 different parameters. Improving not only its speed, but also its stability and robustness. Although it is an almost pure arcade game. These improvements, although minimal, have a real impact on the race and are felt in control. The gameplay, in its simplicity, is very fine. Each curve can be approached in different ways, either by simply releasing the accelerator trigger, braking in advance by opening and tracing well, or by braking faster and performing a good drift. Each car requires different moves from you and the game is prepared for that.

Conclusions.
Perhaps it is a nostalgia effect or that car racing games have long opted more for simulation (or rather realism) than for the arcade spirit. The simplicity with which it is presented Super Woden GP II can attract all types of players into the world of car racing.without putting down the hardcore ones because when he wants to get serious, he does. It is very accessible and with a correct learning curve. The number of scenarios, despite the repeated use of the same assets, is very varied. This, together with the many well-designed cars, offers all the replayability. You can see a very well thought out game with a clear objective: Let’s have fun.
Table of Contents



