Tango Gameworks, key in Xbox to recover Japan

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Tango Gameworks, key in Xbox to recover Japan

Gameworks, Japan, key, recover, Tango, Xbox

One of the few holes the Xbox had to fill was its weak presence in Japan. Those of Redmond have been investing there for a long time, with the enigmatic trips of Phil Spencer to the land of the rising sun, and rumors of other Japanese-style titles. On the Xbox One generation, the brand has been at its worst with this audience, and therefore the importance of Tango Gameworks.

Phil Spencer has spoken repeatedly of having a greater presence in Japan and Asia. Perhaps through the acquisition of local promoters. With the recent purchase of Bethesda and the landing of Tango on Xbox, means they finally have their own Japanese studio. And according to Spencer himself, this is just the first step in getting Xbox a bigger role in Japan.

The key role of Tango Gameworks

Speaking at the recent Microsoft-Bethesda Roundtable, Phil Spencer expressed his enthusiasm to work with Tango Gameworks. In addition, he added that becoming an Xbox developer is a good start for the brand to find its place in Japan.

“I have been talking for a long time about our desire to have a greater presence in Japan. It’s a big step“

Phil spencer

The Xbox CEO also showed his respect for the studio and the story behind its creations, noting that is “ready” to go to Tokyo. He stressed the current importance of the study, also in part because of what they have on their hands at the moment. “I can’t wait to spend more time with the Tango team and get to know them”, concludes Spencer.

Currently, the Japanese study is in full development of GhostWire: Tokyo, which, oddly, will be released exclusively on PS5 and PC. It is because of exclusive agreements signed by Bethesda and Sony prior to its acquisition by Xbox. For now, we just have to wait for the next move from Tango Gameworks to see what they are up to for the Xbox ecosystem. Be sure to follow us on our website for updates on Xbox news.


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I have traveled to worlds you would never believe, ended up with enemies that escape all mysticism. I felt my pulse quicken with each battle, and the sigh of who knows he will have to get up. There is always a villain waiting, an adventure around the corner. That’s why I never stopped living, because I keep playing.


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