How not to be captivated by the formal beauty of The wayless one? This linear adventure is immersive, poetic and mystical. But above all, how not to be disappointed in the matter? Of the 5 hours necessary to complete the heroine’s rite of passage, we limit ourselves to solving the same puzzles all the time, going through the same small shaky stages of infiltration, all the same the same in empty and little varied ones environments to do. Still, it remains a very nice adventure/puzzle-solving game for all audiences, very endearing thanks to its duo consisting of the archer and her eagle.
A cursed island, ideal playground?
The island where the heroine, a brilliant archer, goes is cursed. Deicide confiscated the light and thus hastened the end of the world. The once majestic creatures that guarded the four major island regions have corrupted and spread evil. It’s up to the young woman we control to fight the four guardians before challenging the final boss… by following her always the same gameplay loop
So essentially The Wayless shows its limits in an hour. As it takes 5 hours to see the end of it Nice adventure by the wayit’s up to you to see your endurance for repetitive tasks.
on form, The Wayless is an optical and acoustic magic. The artistic direction is sober and elegant, the music contributes greatly to the majesty of the plot. I constantly had the pleasant impression of living in a fairy tale that revived the myth of Prometheus – who stole fire from the gods to offer to mankind – but in an inverted version. In addition, the charm works just like the young woman, an eagle is added to form a very endearing duo. It will be two, between one’s bow talents and the bird’s skills, that will solve the vast majority of the puzzles to collect the aforementioned artifacts.
But that’s a shame The Wayless purrs through those gameplay loops. However, there is a good basis for making this fantastic story, a kind of initiation rite full of poetry and mysticism, a memorable work. the Movements are ultra dynamic with talismans activated with the bow to gain running speed and verticality. The latter is even more exhilarating with the eagle soaring higher and higher to marvel.
Unfortunately, we witness the same kind of environmental mysteries, alas, over and over again, always with this one ugly feeling of emptiness in the vast regions to be freed from the curse. In addition, the bosses of these regions are strongly reminiscent of the gigantism of certain classics The Legend of Zelda or Shadow of the Colossus for Dantesque confrontations. Excuse me a bit.
The very many cryptic messages to collect will (or may not) try to enlighten you about the universe of The Wayless. They will also be translated into French. Finally, I draw your attention white flash naughty goods very uncomfortable. They pounded my eyes in two or three places The Wayless and brought a bit of trouble with gagging and headaches. I dare to hope that this bug will be fixed in the final version.
- The AD and the music are excellent
- The duo of heroine and eagle is very endearing and touching
- A beautiful fable that revives the myth of Prometheus
- Hyperdynamic movements
- User interface and subtitles in French
I’m sorry :
- The gameplay loop visible after a few moments
- The feeling of emptiness in large spaces
- Violent and annoying white flashes in some places
|visual impairment||hard of hearing|
|✘ High contrast (target reticle)||✘ Subtitles with mood hints|
|✘ Font color size||✘ Identification of the person speaking|
|✘ Tag enemies||✘ Customizable font|
|✘ Customizable user interface||✘ Customizable font color|
|✘ Customizable mini-map color||✘ Alternative alarm options (vibration, flash…)|
|✘ Color blindness option||✘ Ambient noise reported (presence notification)|
|✘ Text to speech option|
|✘ Game slowdown|
|TV details||4K||Game provided by the publisher||oui|
|console||Xbox Series X||Time spent in game||5 hours|
|difficulty level||THE||game over||oui|
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