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Compulsion Games, developer in the south of Midnight, announced that The story of the whole adventure is developing in a day. The south of Midnight follows Hazel, who is looking for his missing mother, and the urgency of the game makes players want to explore, but also supports Hazel's trip. Whitney Clayton, artistic director, describes the game as a “linear game with a few sections of exploration”, which leads players for several places in the deep south, throughout a day. Each environment has a specific environment that reflects the story that is told at that time.
In this sense, Jasmin Roy, director of playability, said Gamesradar + What It takes an average of 10 to 12 hours to finish the 14 chapters of the game. “We have always known that it was going to be a game with a narrative momentum,” said Roy, adding that the 24 -hour time setting influenced the world scale they wanted to build.
The whole story will spend in one day
Compulsion games have already revealed four biomes in a half-hour documentary that presented its first last year: swamps, delta, pearls and an area inspired by New Orleans. However, it is a novelty that makes them visit them all in such a short time. Although we really don't need more to savor the elegant style drawn offered by the title.
https://www.youtube.com/watch?v=j4uhyawxuw
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Recently, we were able to try one of the full levels of the south midnight in depth that we tell you everything in the impressions of my partner Javier Bassols, which were published this afternoon. The protagonist, the stages and the tone of the adventure, convinced the south of Midnight will arrive on April 8 exclusively from the console to Xbox Series X | S, PC and of course, it will be published in Xbox Game Pass – Istrome – Launch.



