Through an official press release, Ubisoft announced, Ubisoft Scalar, the new technology they have been working in that will be a breakthrough on cloud computing gaming. Cloud technology is revolutionizing many industries and the entertainment industry is no exception. With the advent of cloud streaming services like Google Stadia, Xbox cloud gaming and Nvidia GeForce NOWgamers have new possibilities to access their favorite games without having to worry about the power of their devices, whether it is a console, a PC or a smartphone.
But to date, this new potential offered by the cloud has not been fully exploited to the point of bringing new possibilities to developers in terms of game design. Concretely, this means that they continue to be designed to deal with the limitations of these same devices, limiting the size of the worlds, the number of players, objects or characters that can appear simultaneously on the screen, the complexity of simulations or the depth of the game’s artificial intelligence.
It’s Ubisoft Scalar
- Ubisoft Scalar, a new, industry-first, cloud-native technology we’ll be showcasing at the annual conference that will not only push those boundaries, but remove them to transform the way tomorrow’s games are designed and experienced.
- Ubisoft Scalar harnesses the power and flexibility of cloud computing for Ubisoft’s graphics engines, reducing player dependency on hardware and providing new possibilities and experiences in game development. It offers developers unprecedented scalability, flexibility, and creative freedom. While players will enjoy unlimited, dynamic and persistent worlds, without having their games interrupted by updates.
- At the Ubisoft Stockholm studio, the nerve center of Ubisoft Scalar, they are already working on a new IP that will make the most of the potential of this technology. But if we know more about this experience on a scale never seen before, we will have to wait a little longer.