We analyze the first episode of a saga that offers us to move forward through a house with the most ingenious puzzles of Florence's genius.
Although the first work of Blue brain games He is almost a year and a halfIt hurts to talk about a kind that the last years have given to speak. The puzzle has always been with us but works like Loreley and laser eyes (Let's see when in xbox) and the newly released Blue prince They bring it to the first positions of the most appreciated. As its name suggests, we enter the house of one of the most authentic figures in humanity.
The shadows track.
Leonardo da Vinci was a genius and his mind extended the verifications that his inventions and his works could do more. Many of these creations meant the illusion of power that leaders aspired. As happens to his counterpart in Mundodisco Leonardo Da Quirm (reading Mundodisco is necessary), his naive ingenuity created machines which in the eyes of those who subsidized them were perfect machines, without being none of this. This leads the Leonardos to Hide their inventions after puzzles and mysterious machines that only acute intelligence can treat.

And in these, we are as apprenticeship of the teacher who writes to us to enter his house and hide his last invention of shadows who want to grasp it. We will have to accommodate all the puzzles that take us to the gadget that keeps so much zeal. Da Vinci's house takes us through different rooms, opening Paso through Leonardo's mechanical factories while walking on our heels, but calm that gives time to eat.
Puzzles on railes.
The first thing that draws attention to the 3D atmosphere of the night of Fiorentina is the Lack of freedom of movement. We can move the camera but our feet are static. We can see the scene freely but do not move for her. This can happen for different factors. In this way, if we focus on a puzzle, the movement of the camera is more fluid if we no longer have distractions such as displacement. But taking this into account The movement of the view with the control of Xbox is often chaoticI lean more for the second option. It is a game that is also on mobile devices and if we eliminate free movement on the stage, it is easier to manage.

Based on point and click Advance the scene can be simple, but several times when we want to cost several attempts. The angles of the camera are often not adequate and are neglected details necessary for the intrigue andAR Touches looking for a tiny switch for a stay with several environments is not very comfortable. Fortunately, it is a fairly linear game and does not give much to get stuck.
Escape room.
Leonardo da Vinci had the ability to create very complex gadgets with complex mechanisms. And his house is full. Our goal is to reach the last stay to unlock the different doors and passages. There is almost always A central puzzle that feeds on different boxesMechanisms and problems diffused by the place. All at the end converge in the central puzzle and the final challenge of the region.

Being the house of Da Vinci a very linear game, it has difficulties. There is no strapInventory objects are used immediately. The rooms stagnate, you do not take anything else at the next. If a puzzle game does not have several open fronts and we know where we should be and what to do, it is only a matter of time that the puzzle is resolved. You only need time, no head (leed mundodisco, please). In many cases, in the absence of logic, they can be deducted by an error test and although many are lied, a puzzle can be resolved. A point in favor is that many They cannot be restarted, and they stay with the mess that you have formed and you have to get out of it.
Everything is very real, yes.
Without the graphics of the state -lates, the textures and the physicists of the mechanisms are quite made. All suitable for the dimensions of objects and the time we live. You can see the complex pulleum system and the butterfly effects that occur when we solve a problem. Everything could be reproduced in reality, there is nothing fantasy in puzzles, except for a main mechanic.

Da Vinci's house takes the permit to present the last two creations of Leonardo: two objectives. With a podémos or see hidden elements, such as mechanisms behind the walls or invisible messages in sight. With the other, even more, traces of the past can see a small sequence of events. Contributing a layer more possibilities, apart from real puzzles, it is in its execution where it fails. HAS Graphic level it is confusing to see everything through the objective and at the same time move the mechanisms. It darkens reality and highlights the elements seen through the glass too much, it is impossible to see everything well.
Conclusions.
Time has proven the reason for Davinci's house. It has two additional sequelae (in package with the first in Xbox) and a spin-off on progression. And this game is nice to have it. It does not last too much and is not very complicated, the linearity of its puzzles means that history flows according to our ability to solve the puzzles. Perhaps too linear without almost no puzzle with another which supposes a challenge or an Eureka effect which is sought in these games. It's like going to a very well -deposited.
Da Vinci's house
$ 24,99 $
Pros
- Very realistic puzzles
- Gradual track system
Disadvantages
- Very linear
- Does not contribute anything new to the genre
- Room control is complicated
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