The Medium – The Bloober team describes their artistic inspirations

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The Medium – The Bloober team describes their artistic inspirations

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Expected in just over two weeks The medium becomes the first exclusive Xbox Series X | Be S console. According to the Bloober team, this decision was motivated by the need for a high-performance and fast architecture to enable the representation of two different worlds at the same time. Because in fact the game will make you travel between the real world and that of the ghosts. The Polish studio now describes the many inspirations that made it possible to transcribe this double reality on the screen.

First point for developers, the color palette. Your goal is for the player to be able to tell the difference between these two worlds at first sight. To do this, the team chose radically opposite colors. On the one hand, cold and desaturated nuances, inspired by the films of Roy Andersson (We the living – – For eternity) to translate the banality of everyday life. On the other hand, warm colors and more sparkle for the spirit world to make it more organic and alive. Its overall aesthetic is heavily inspired by the paintings of Zdzislaw Beksinski.

In a second step, the Polish studio concentrated on the level of detail of each location. The Bloober team paid a lot of attention to the environment, which is an important factor in storytelling. Each location leaves some interpretation to the players and urges them to imagine the events that could take place there.

Considerable efforts have therefore been made to make The Medium visually unique. We can’t wait to have it all with the controller in hand on January 28, 2021 on Xbox Series X | S and PC to see. As a reminder, the game will incorporate Xbox Game Pass on the day of its launch.

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