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Electronic Arts a few days ago said that the last Dragon Age delivery I had not met sales expectations They had planned the delivery, in particular, the game would have sold half of what was expected in the quarter after the launch.
Given this situation, the company sought to find the reasons for the shortage of sales and it seems that this cause would be that the title was an RPG For one playerAt least that's what Andrew Wilson includes, the CEO of the company.
He solo player As the principal aimed
In one Share with shareholdersWilson said that “the game had been well received by criticisms” (in fact, in the analysis that my partner Javier did, it is absolutely reflected) but that in spite of well sold in the launch “The players have lost any interest in not having shared an open world characteristic »something according to the executive It is fundamental on this competitive market.
https://www.youtube.com/watch?v=7PRDBWOW-PY
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As he transcends at the time, the idea that the title was only one player emerged in the middle of the development cycle, perhaps taking into account the failure of Anthem, a multiplayer title which was far from resounding success.



