More stories in the Consoles category
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Although many of us continue to believe that the current generation can give a lot of itself, the reality of the times is overwhelming, namely that the two Xbox Series, from CD Projekt, whose launch was chaos precisely because of this problem, have been released. for a previous generation, insufficient for such an ambitious game. So, with the presentation of The Witcher IV, many doubts arose.
And the trailer itself described that it was a scene pre-rendered in Unreal Engine 5 running on a “yet-to-be-announced” RTX card. That is to say, it was literally operating on something “from the future.” This is why, Eurogamerwho was able to speak with the studio, asked if they could assure Xbox Series S owners if they could count on the game, to which they did not answer directlybut they gave some very interesting notes.
Using Unreal Engine 5 for The Witcher IV changes a lot of things
Concretely, one of them is that the use of a new graphics engine makes it possible to directly support all platforms, since the studio now develops its games on hardware with lower specifications, such as consoles, at the same time as on PC, not like what happened with Cyberpunk 2077, where it was on PC first and then they went backwards from there, which explains a lot of the console versions' initial problems. Actually, They ensure that in their process they look at the current and future state of consoles to see exactly where to start, not the other way around..
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Knowing this, the chances of it releasing in the current generation depend more on when The Witcher IV actually arrives than on the longevity of the machines themselves. But if we have to take a gamble, we're surprised that the new CD Projekt product skips an entire generation.



